Devon by 100GPing100
The assets don't look very good and there are only two levels.
You can tell it's unfinished, but I had fun making it :D
Story (Didn't have time to add a screen with this):
You're a teenager called Devon who dislikes beautiful and cute things, so you went in a quest to kill all the cute slimes, infect the earth and get some gold in the process.
NOTE: I've created the game in windows, but since it's java I suppose it can run on other operating systems (didn't use any libraries) therefore the Windows build should run on Linux and OS/X
TIME-LAPSE: http://www.youtube.com/watch?v=bObm9GRUA6A
You can tell it's unfinished, but I had fun making it :D
Story (Didn't have time to add a screen with this):
You're a teenager called Devon who dislikes beautiful and cute things, so you went in a quest to kill all the cute slimes, infect the earth and get some gold in the process.
NOTE: I've created the game in windows, but since it's java I suppose it can run on other operating systems (didn't use any libraries) therefore the Windows build should run on Linux and OS/X
TIME-LAPSE: http://www.youtube.com/watch?v=bObm9GRUA6A
Ratings
| Coolness | 61% | 3 |
| Overall | 2.03 | 751 |
| Audio | 1.79 | 524 |
| Fun | 1.68 | 755 |
| Graphics | 1.87 | 711 |
| Humor | 2.04 | 541 |
| Innovation | 1.52 | 761 |
| Mood | 2.00 | 689 |
| Theme | 1.83 | 744 |
I don't know what the problem might be.
I've uploaded it as a rar file to media fire:
http://www.mediafire.com/download.php?2r729yeqr0vz16i
Still, it's a working game and I can run around and collect gold and kill things so I'm happy!
I forgot to add a step into collision so when you collide with something your position is only fixed in one coordinate and the other one is left unchanged, this can get you stuck.
I really am disappointed for not being able to have put in the score system, you would get the score screen after each level and the level transition wouldn't be less "wtf just happened". It would also give some objective to the game.
Next time I shouldn't go to the cinema in the 48Hours lol
Download and install Java SE 7u10 (JRE) from:
http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1880261.html
- I died before I really knew what was going on.
- When restarting, I ended up on the same place as I was, but then much higher, and I fell for like 10 seconds.
- When restarting again, it didn't restart at all...
- I think the speed was too high, it was too difficult to see what was going on rly. But I don't like fast-paced platformgames to begin with so maybe personal taste.
- You should consider practicing on your pixel art. Don't get me wrong, mine looks rubbish also, but it may be good to work on it :)
-On the start screen, sometimes it doesn't run when I press enter. It takes a few tries before i get into the game
-If you jump on an enemy sometimes you propels you really really far.
-The screen shakes constantly (not sure if intentional) and same with enemy bodies.
-Sometimes when I die I get stuck with no way to do anything.
The jumping high is because you both kill the enemy and he deals damage to you, it is easily fixable, but I didn't have the time.
The screen shaking is because of the dirty physics system I implemented.
The handling of the players death was thrown in at the last minute and thus I didn't test it much, I'm sorry :(
I know the game isn't even mediocre, I wasted quite some time on Saturday :/
I never really got into studying and using makefiles, so I really don't know how to make one :/
I can't really create the jar file because I've worked on the game after releasing it :S
If you install Eclipse and open the project you'll be able to compile it though (to run the game from inside eclipse, to debug it, you need to add the data folder as a class folder and go through all the files and change all the strings that are paths to files and remove "/data", this because the executable jar I compiled to release wasn't working right with the resources being inside the file).
But you have a working game and a nice platforming engine that you can build from, so great job!
By the way, if you're looking for a better host than dropbox, you might want to check out the free Java hosting I offer at http://StaticVoidGames.com. Either way, nice work!