Critter Criminal by JaJ
In critter criminal you fight, catch, breed and butcher friendly critters for your own personal gain. Use them to show that police officer who's the boss, or to steal candy from a little girl, whatever makes you feel like a badass.
Use the arrow keys to move and space to interact/ select. Additional keys are shown on the screen.
I made a short guide for this game. Click on the 3rd and 4th screenshot. The game is not as complete as I wanted it to be, but once again I was way to ambitious. I hope you enjoy playing around with it. Going to look if I can port it to html5 tomorrow.
Use the arrow keys to move and space to interact/ select. Additional keys are shown on the screen.
I made a short guide for this game. Click on the 3rd and 4th screenshot. The game is not as complete as I wanted it to be, but once again I was way to ambitious. I hope you enjoy playing around with it. Going to look if I can port it to html5 tomorrow.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.67 | 62 |
| Audio | 3.94 | 9 |
| Fun | 3.28 | 162 |
| Graphics | 4.12 | 41 |
| Humor | 2.93 | 237 |
| Innovation | 2.47 | 548 |
| Mood | 3.55 | 59 |
| Theme | 3.15 | 392 |
Your critters are very creative
The critters moves and characters are the biggest factor in winning or losing a fight. Power and defense are a lot less important than they seem at first.
@bipolarmike: The idea was that you use the critters for evil purposes, but in the end I only got to three scripted battles where you actually do something evil.
Newborns get each stat from one of their parents (so not an average of the two of them!) This makes it possible to breed critters that have the maximum value of each stat.
They inherit the character of one of their parents, and one skill of each of their parents.
I know. It used to be different but that could get your character stuck when going from one room to the other. In the end I didn't have time to fix both. This will be solved in post compo versions
Not too well balanced... It feels like I'm a little kitten trying too hard to do evil deeds. :P
I didn't "feel the evil" that much, but other than that, the game was fun.
Maybe you should add some transitions between the battle and field screens? The changes were kinda sudden.
Thanks for the game!
I've added transitions to my to do list.
I liked the talking tree and silent rock; I missed them in the later fields.
Like Caranha, I hope to be even more evil, torturing poke...critters and all! Bet seriously, what you did here is quite amazing.
I wish there was more "evilness" in the gameplay itself. The butcher is a really nice idea.
(Note however that you can also steal critters from other owners.)
Impressive to have done this in so little time.