TAKEOVER by ahm99

[raw]
made by ahm99 for LD25 (JAM)
YOU NEED JAVA TO PLAY THIS!

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//PLEASE READ//
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I HAVE A CONFESSION TO MAKE: I'm sorry but I went about 8 - 10 minutes into the submission hour BUT I was sick on day 2 and day 3 so I should have had that time anyway AND considering that some people's clocks were wrong, they probably went overtime too. Besides, this is the Jam so I can slightly bend a few rules right? Again, I'm sorry.

What I was trying to do was make a game where you have to disable robot goats and take over their circuit boards. You would then "become them" making you the villain. Get it? if not I'll probably make a post compo version so you can see what I was trying to do.

Features:
No sound. Cool right?
Robot Goats!
Unfinished functionality
ROBOT GOATS!
Booster thingys that fling you into the air!

Post-compo features:
Sound!
Health indicator
Fixed Takeover feature
sucky animations
Ability to win and lose

Ratings

Coolness 39% 867
Overall(Jam) 1.90 325
Fun(Jam) 1.95 306
Graphics(Jam) 1.90 316
Humor(Jam) 1.95 258
Innovation(Jam) 1.85 317
Mood(Jam) 1.89 307
Theme(Jam) 2.11 306

Feedback

Cthu
18. Dec 2012 · 13:40 UTC
No excuses. You can always bugfix during voting!
Starspell
18. Dec 2012 · 20:00 UTC
It's a shame you didn't get around to finishing your idea - it could have been really interesting. Unfortunately as the game is it's not really a game, the graphics aren't brilliant and there is no audio.

I'd like to see where you would take this idea after the competition though.
Justin Kibbe
18. Dec 2012 · 20:03 UTC
Good start for having less time than most to complete it. If you do make a post-compo version here are the priorities I would fix first:
- indicators for health and death
- that takeover power sounds awesome, so implement that
- Animations

Otherwise the rest of it is solid.
dalbinblue
18. Dec 2012 · 20:04 UTC
There was a heck of a long load time there. I actually thought the game crashed on start up. Also, it would be good to have some feedback to the users when they destroy an enemy (at the very least have them removed from the level).
Justin Kibbe
18. Dec 2012 · 20:08 UTC
Good start for having less time than most to complete it. If you do make a post-compo version here are the priorities I would fix first:
- indicators for health and death
- that takeover power sounds awesome, so implement that
- Animations

Otherwise the rest of it is solid.
🎤 ahm99
18. Dec 2012 · 20:15 UTC
I'll try to get a post compo version up soon.
@Justin Kibbe Those are the EXACT features I wanted :)
oldtopman
19. Dec 2012 · 04:47 UTC
Sometimes the most important part of Ludum Dare is submitting something, even if it isn't a game yet.
impulse9
07. Jan 2013 · 23:21 UTC
The gameplay is a little dull. I liked the idea though!
🎤 ahm99
17. May 2013 · 18:36 UTC
I think I may recode this thing and make an actual game. I know nobody will read this but whatever. Kilroy was here.