One Armed Invader by PapyPilgrim
[The entire game is played with the space bar and the mouse]
[If your screen is too small, scroll down, the top of the screen is just some fancy graphics]
You are the mighty (and feared) commander of an alien ship who stumble upon earth.
You need to assign your crew members to different work teams, and try to match the symbols to get what you want.
Multiple things can happen; depending on which symbols you matched.
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Tools Used
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FlashDevelop - flixel
Inkscape - gimp
bfxr - audacity
"24" seasons 1 & 2
And not a single drop of coffee :)
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Misc
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For every LD I participated , I tried to focus on a very specific aspect of my game. This time, I focused on the graphics, which I have absolutly NO experience with. So if you like the look of my game, you can thank that guy >> http://2dgameartforprogrammers.blogspot.fr/
I might change the swf after the deadline if I find some typos or grammaticals errors, but I apart from that, I consider that game complete, polished, and pretty much balanced.
I hope you enjoy the ride as an alien commander!
[If your screen is too small, scroll down, the top of the screen is just some fancy graphics]
You are the mighty (and feared) commander of an alien ship who stumble upon earth.
You need to assign your crew members to different work teams, and try to match the symbols to get what you want.
Multiple things can happen; depending on which symbols you matched.
-----------
Tools Used
-----------
FlashDevelop - flixel
Inkscape - gimp
bfxr - audacity
"24" seasons 1 & 2
And not a single drop of coffee :)
-----------
Misc
-----------
For every LD I participated , I tried to focus on a very specific aspect of my game. This time, I focused on the graphics, which I have absolutly NO experience with. So if you like the look of my game, you can thank that guy >> http://2dgameartforprogrammers.blogspot.fr/
I might change the swf after the deadline if I find some typos or grammaticals errors, but I apart from that, I consider that game complete, polished, and pretty much balanced.
I hope you enjoy the ride as an alien commander!
Ratings
| Coolness | 91% | 2 |
| Overall | 2.96 | 376 |
| Audio | 2.19 | 437 |
| Fun | 2.67 | 448 |
| Graphics | 3.15 | 280 |
| Humor | 3.39 | 103 |
| Innovation | 3.25 | 187 |
| Mood | 2.64 | 447 |
| Theme | 3.31 | 313 |
@logun There is a game over yes - if you let the humans destroy your ship - but no real winning conditions. I guess you can call it an end when you have seen all the dialogs, or when you don't see more nuclear blasts appearing on the planet after an attack.
@01010111 I also agree on the lack of metrics / feedback for the player. My original intention was to display some animations each time you match symbols, or when there is an event(think "advance war"). I actually have a lab animation where you see aliens severing poor humans, but that turned out to be VERY time consuming (especially for my noob skills with inkscape). So knowing I could make other, I decided to remove it from the game
@Will It is actually really simple : when you match a symbol, it generates a certain amount of that ressource (depending on the number of symbol matched, and the number of workers). Then, there is just a huge list of "if (ressource < 10) ... else if (ressource < 50)..." for each ressource :)
All I do in those "if" is basically displaying a dialog and some times adding/removing a symbol to the wheel.
Feel free to take a look in the source, but it is really just a huge if else.
@casino Agreed, friends told me that during their tests. But since my game is just a "smash the space bar", I could'nt really find a way to explain it more without adding a boring wall of text like "if you match 3 shields, it will charge up".
I actually hoped all those random absurd texts and the "story" would keep the player in the game long enough for him to understand the mechanics by himself. At least it worked for you, so I wasn't totally wrong :)
@emveyh I also felt a background music could have been a great addition; but I couldn't find a way to give an "alien" or "space" feeling to it, so I gave up and added a bunch of random texts instead :)
And eventually i put all my men in one team and a nuclear strike wiped them all out. Had 0 men left but the game was still running. Should check for that condition ;)
Minireview: http://ldmr.wzl.vg/#PapyGaragos
Improve: I did not get the idea of the game.
I ended up not being able to recover, though, because I lost all my men...
Is there a winning condition?