Heroes are so Annoying! by Knighty
Take control of an evil RPG villain and try to take down those pesky Heroes, by commanding an army of monsters.
The goal is to defeat the Heroes before they reach the end of the dungeon. Use the WASD keys to move the view around, and click to place a monster. Placing monsters requires Evil Points, as seen at the bottom right. You change the selected monster by clicking the icons at the bottom.
When the Hero comes into contact with a monster, a battle will commence!
WASD \ Arrow Keys- Move View or Cursor
X - Confirm
C - Cancel
Left Click - Place monster
The goal is to defeat the Heroes before they reach the end of the dungeon. Use the WASD keys to move the view around, and click to place a monster. Placing monsters requires Evil Points, as seen at the bottom right. You change the selected monster by clicking the icons at the bottom.
When the Hero comes into contact with a monster, a battle will commence!
WASD \ Arrow Keys- Move View or Cursor
X - Confirm
C - Cancel
Left Click - Place monster
Ratings
| Coolness | 45% | 776 |
| Overall | 4.07 | 9 |
| Audio | 2.45 | 354 |
| Fun | 3.77 | 26 |
| Graphics | 4.18 | 32 |
| Humor | 3.15 | 155 |
| Innovation | 3.65 | 83 |
| Mood | 3.43 | 82 |
| Theme | 4.32 | 12 |
It's funny to see that both of us followed the same idea but with different gameplay directions :)
Great job!
Aside from that, this game is awesome. It reminds me the deepnight's entry I played earlier, but I like more the strategic aspect of this one. (Deepnight still win on the graphics ^^, even if yours are pretty cool)
"a really long summon animation..." That makes me laugh!
I finished the three levels and totally would have played some more. I like how the heroe's crew grow, how their level increse, how they find/use objects on the way...
You didn't forget anything! Very impressive!
Controls were a little odd though.
I do think the abilities that have effects for 1 turn are rather pointless I think, they need to last longer.
However, I have some constructive criticism. The mixture of combat and "overview mode" doesn't work for me. It feels stressful. I think its because I don't control when a combat starts.
Just when I was thinking about where to put a monster, the screen changes without me having a chance to avoid it.
But great job anyway :)
One half a reversed version of Final Fantasy, one half Dungeon Keeper. It is fun, and fits the theme perfectly.
Also, I'm amazed at how polished the game looks. Great job!!
Great graphics, too.
Apart from that a really solid entry. Seems to be a good mix between making something impressive that was still not so ambitious that it couldn't be polished in the end.
also, I don't think it's actually possible to use less than 6 minions on stage 2. Does it just always say that?
But you did get me replaying, so good job on that ;)
Great work here :)
The monster placing mechanic makes sadly no sense. I think you planned something other with it, but like you made it, it would be better, if I can enter the fight directly with the choosen monster.