Goombah! by johndb

[raw]
made by johndb for LD25 (COMPO)
This is my first ever Ludum Dare entry, submitting on Saturday evening because I only had about 10 hours to work on a game this weekend. I set my target firmly in the "achievable" range, and am pretty happy with this result.

Used Flashpunk, Gimp, and bfxr.

Edit 12/16: Added background music generated using GreaseMonkey's awesome Autotracker-Bu. Adjusted sound volumes because Ow, My Ears.

Ratings

Coolness 65% 3
Overall 2.94 387
Audio 2.69 273
Fun 3.06 266
Graphics 2.36 577
Humor 2.81 272
Innovation 2.82 380
Mood 2.75 379
Theme 3.67 162

Feedback

PAMVllo
16. Dec 2012 · 04:15 UTC
Nice Game idea! is really funny
dasBente
16. Dec 2012 · 12:08 UTC
I really like this idea :D
RyanArcher
16. Dec 2012 · 14:40 UTC
Very fun game :)
scriptblocks
16. Dec 2012 · 17:06 UTC
I like it!
Nsmurf
16. Dec 2012 · 23:26 UTC
Nice idea! Could use some better (original?) art. Or would that be against the rules? Anyways, great idea, but the implementation could be better.
apophenia
17. Dec 2012 · 06:58 UTC
Cute!
Nolan C
18. Dec 2012 · 04:11 UTC
Should have known someone was going to do this. It was actually very well done though, nice work.
loren
18. Dec 2012 · 18:52 UTC
fun music! Love how scared the goomba looks, nice job :)
Rabbits...
19. Dec 2012 · 04:47 UTC
Fun little game, my goomba owned for a while, then was struck down by a misc. jumping man...
MrEvilGuy
19. Dec 2012 · 04:48 UTC
It's interesting trying to time the approach right to kill them without being jumped on. Only problem is that they still kill you from the side if they're falling. They should only kill if they hit the top of you!
dek
19. Dec 2012 · 12:23 UTC
Neat idea, fun gameplay :)
Hume
20. Dec 2012 · 13:57 UTC
Awesome. Now level me up to a Koopa!

I sort of expected to hear the Mario death music when I figured out I could actually knock off the jumping men
jackspinoza
21. Dec 2012 · 00:38 UTC
pretty funky I must admit. Really liked your take on the theme. I was a bit susceptible to death though,
Andrey Pradun
21. Dec 2012 · 03:08 UTC
Great job for first entry
rylgh
21. Dec 2012 · 04:39 UTC
elegant, simple, and fun, with a nice interpretation of the theme... very nice job man
cdata
21. Dec 2012 · 04:50 UTC
Man, it is tough being a goomba. I love the simple inversion of this classic game idea. It would be nice if the movements of the "good guys" were a little less predictable, but it was still challenging regardless.
🎤 johndb
21. Dec 2012 · 12:26 UTC
Thanks to everyone for the great feedback! This is the first time I've brought a game to even this level of completion, and released it for "the world" to see. It has been an awesome experience, and I am sure that I will be in for another ludum dare in the future...

@cdata: In my original concept, the life of a goomba was even worse - he sat on a platform three bricks wide waiting for five minutes for the one jumping man to come along. This, I think, works better.
Edocentrique
22. Dec 2012 · 15:54 UTC
Cool game !
Mase
22. Dec 2012 · 16:29 UTC
There's a lot of empty space. . . I think a happy cloud would improve the graphics immensely, and balance the feeling of inevitable doom.
saguaro
22. Dec 2012 · 17:41 UTC
I like games that explore the problems of being a minion. This little guy works hard at a life-threatening occupation, and for what? I guarantee you he doesn't get 401k matching. His benefits are crap, and they probably don't even have a decent severance package either. There's no Goombah union.
Eniko
22. Dec 2012 · 18:38 UTC
Very good for the time invested. It's kinda funny being a goomba. Also, at some points the game has a very nice flow of back tracking then charging to kill the plumbers, but it's also dangerous because of squishing danger, so quite fun.
cwilloughby
22. Dec 2012 · 20:58 UTC
Great first entry. Keep it up!
wally2069
31. Dec 2012 · 05:06 UTC
Neat little flash game that has some decent polish.
OU GDA
05. Jan 2013 · 18:22 UTC
Fun arcadey game. the speed difference between the jumping men and the goomba bothered me though. It made dodging to the right nearly impossible, decreasing the number of strategies the player can use. For an interesting variant, you could have levels with an increasing number of jumping men that you have to take out, but the almost inverted running style is fun as well.