Limber by Wefiends
*This game works best when you pump up the music!*
Hey ya'll! Welcome to our Ludum Dare 35 Submission, Limber. The theme this time around was "Shapeshift". Do some stretches and jump on the track to bust some moves.
Instructions:
Press and HOLD the correct key to contort your body to the shape of the oncoming panels.
Team:
Kevin Barrios - Art - @wefiends
Nick Barrios - Programming - @wefiends
Steph Fung - Music - @iammontaine
Brooke Greenberg - Additional Art & Writing - @thebgreenberg
- - - - - - -
We're really happy with what we ended up with. It's definitely not the kind of game we would normally make, and that's one of the awesome things about doing Ludum Dare.
Serious props to everyone that put something out, it was crazy challenging! Hope you guys enjoy our game, we know it's really weird.
We'll be streaming other people's games on and off, so give us a follow on Twitch to see when that's going on. We play the games of people that comment on our game, and we also take requests as they come. We love talking to other devs so drop on by: https://www.twitch.tv/wefiends
If you don't have time to hang out live, leave your Twitter handle along with your comment and we'll try and tweet you a highlight of us playing your game :)
Of course with the quick dev time there are always some issues, here are some of the ones we know about. (I'll keep updating this list as people bring stuff up):
Known Issues:
- We don't have any support for non-QWERTY keyboards. This is something we really wanted to support, but the time didn't allow for it.
- In the late rounds, the starting panel for each round is unfairly quick, still not sure what's causing this.
Hey ya'll! Welcome to our Ludum Dare 35 Submission, Limber. The theme this time around was "Shapeshift". Do some stretches and jump on the track to bust some moves.
Instructions:
Press and HOLD the correct key to contort your body to the shape of the oncoming panels.
Team:
Kevin Barrios - Art - @wefiends
Nick Barrios - Programming - @wefiends
Steph Fung - Music - @iammontaine
Brooke Greenberg - Additional Art & Writing - @thebgreenberg
- - - - - - -
We're really happy with what we ended up with. It's definitely not the kind of game we would normally make, and that's one of the awesome things about doing Ludum Dare.
Serious props to everyone that put something out, it was crazy challenging! Hope you guys enjoy our game, we know it's really weird.
We'll be streaming other people's games on and off, so give us a follow on Twitch to see when that's going on. We play the games of people that comment on our game, and we also take requests as they come. We love talking to other devs so drop on by: https://www.twitch.tv/wefiends
If you don't have time to hang out live, leave your Twitter handle along with your comment and we'll try and tweet you a highlight of us playing your game :)
Of course with the quick dev time there are always some issues, here are some of the ones we know about. (I'll keep updating this list as people bring stuff up):
Known Issues:
- We don't have any support for non-QWERTY keyboards. This is something we really wanted to support, but the time didn't allow for it.
- In the late rounds, the starting panel for each round is unfairly quick, still not sure what's causing this.
| Windows | https://wefiends.itch.io/limber |
| OS/X | https://wefiends.itch.io/limber |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=25830 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 4.42 | 5 |
| Audio(Jam) | 4.68 | 1 |
| Fun(Jam) | 4.30 | 6 |
| Graphics(Jam) | 4.52 | 30 |
| Humor(Jam) | 4.38 | 5 |
| Innovation(Jam) | 3.64 | 158 |
| Mood(Jam) | 4.15 | 30 |
| Theme(Jam) | 4.20 | 39 |
Also, I'm in a slightly better mood now, after playing this game. There's some Kimmy Schmidt level peppiness going on in there.
I saw you play my game on the VOD of your Twitch stream. Thank you so much for visiting!
I only wish the "combo counter" was closer to the character, like a little meter underneath him or next to him or something. A few times I wanted to look at it and it being up in the corner caused me to miss the upcoming shape.
Also for some reason, I kept wanting "X" to be the splits move, but I'm not sure why. Perhaps because it's similar to the "S" shape. Probably just a quirk of my brain.
Anyway...IS GRAPHICS EVERYTHING?! think about it....?
Wonderful game.
I always had trouble in the beginning because it was easy to accidentally shift my hand on the keyboard by mistake and get hit 3 times in a row because of that. So I decided to play with 2 hands. And here I am at the top of the high scores ;) (at least for now :D)
I just think that the X move (on the S key) should have been Q + Z + E + C, but now I'm wondering if all keyboard can support all these keys pressed together XD Anyway, that's also removing the only difficulty for people playing with 2 hands. So maybe it's better to keep it that way.
Great game!
Everything is so good in it... the art, the song, the mechanic...
It kinda reminded me of Osu's osu!mania mode.
I could have that wah/formant/talkbox synth talk to me all day.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description