We Drive Unto The Fortress by SmallDeadGuy
Built on Windows using MonoGame. You drive a tank, and shoot stuff. All details should be explained in the game.
On Linux requires mono, on Windows I don't think it requires anything but maybe .NET 4
On Linux requires mono, on Windows I don't think it requires anything but maybe .NET 4
Ratings
| Coolness | 57% | 3 |
| Overall | 3.27 | 217 |
| Audio | 2.97 | 182 |
| Fun | 3.30 | 154 |
| Graphics | 2.67 | 481 |
| Humor | 1.94 | 582 |
| Innovation | 2.90 | 355 |
| Mood | 2.78 | 361 |
| Theme | 2.13 | 705 |
It's like a turn based Combat!
However, like others I was confused at first (turn order and worms-like fire-and-retreat were never explained, for example), and I was disappointed with how easy the game was. Except for the last level you are always starting with an advantage against a dumb-as-bricks AI (does not retreat and unstrategically blows up blocks), so most of the game had no challenge and I completed the game without losing even once.
One thing I'm wondering though: why is there no simple Worms-like multiplayer? From your game setup it doesn't look hard to do, and it would've added a lot to the game.
(By the way, I think I found a bug (not 100% sure). In the final round, I once moved my tank in the last second of retreat time. Retreat time ended before I finished moving, so I think it got stuck halfway between tiles (it's hard to see where a tile starts and ends). AI shots seemed to deal no damage to it and I was unable to move back to the tile after moving the tank.)
That bug has been reported to me in irc, but I've only ever come across it once and no-one else has ever reported it so I haven't deemed it game-breaking enough to need a fix.
~AlucardX60
Your game is really well-rounded and complete. The lack of a good tutorial at the beginning caused me to stop wanting to play rather quickly. It wasn't until I had read the comments that I saw the stuff about firing; not having that info in the game is the one thing that I would say was a serious problem. In a tactical game, you need to know how to use your tools.