The townsfolk are coming! by chuck_mcnugget

[raw]
made by chuck_mcnugget for LD25 (COMPO)
Yeah... I completely ran out of time, because I decided to waste all of my time painting a portrait of Frankenstein. Press space to dodge to villagers.

Update:

I FIXED IT!

Ratings

Coolness 100% 1
Overall 2.53 609
Audio 3.25 110
Fun 1.82 732
Graphics 3.87 80
Humor 1.95 572
Innovation 1.83 737
Mood 3.22 148
Theme 3.08 423

Feedback

Spelchan
18. Dec 2012 · 04:46 UTC
I really liked the way you added film scratches to give the feel of watching an old horror movie.
mutuwarejam
18. Dec 2012 · 05:03 UTC
Looks good, but needs more speed. I just get stuck at 60.
TehSkull
18. Dec 2012 · 05:08 UTC
The graphics was a very nice touch to the game. Kudos to that.
Oreganik
18. Dec 2012 · 05:10 UTC
Great look and great music. Love the old-school cinematic effect. Had a bit of difficulty understanding why I would succeed or fail when I hit spacebar, but... all told... that's a great portrait you painted. =)
nickworks
18. Dec 2012 · 05:30 UTC
Good start. At least your game has audio, which is further than I got. :)
TwilightFlandre
18. Dec 2012 · 05:33 UTC
The game looks great and the sound is fantastic yet, there isn't any content nor is the game feeling very complete. If you had more time though I'm sure it could of been something fantastic based off of the look and polish of the games art assets.
epiplon
18. Dec 2012 · 05:45 UTC
The portrait of the Frankenstein being bad or good, it depends on the point of view. As you can see in Shelley's book, he is a monster, but got a heart. Not just physical: he is also capable of loving another beings. So, for that, I can accept him as a villain.
For the graphics, people above pointed out about the ambient of an old movie, which it does very well. Wished you putted more animation and polishing, the drawing of the portrait was impressive, but you should have did it another time.
About the audio, can't imagine how you get that music. It's awesome.
And... I found it quite easy to beat. Stopped after getting about 700 points, getting a little bored, wondering if it has an end.
gameXcore
18. Dec 2012 · 18:30 UTC
A very nice portrait indeed, but at the cost of gameplay =[ I don't understand the following in the newgrounds description either:

"Made in a little under 72 hours for the Ludum dare 25"

If this game was made in 72 hours why is it posted in the 48 hour compo and not the jam?
ix
18. Dec 2012 · 18:33 UTC
Simple concept, nice graphically. I was hoping for more difficulty ramp, but didn't notice any.
Lidfrid
18. Dec 2012 · 18:50 UTC
the horror look is great, but it lacks of something in the starting part
bwdevel
18. Dec 2012 · 19:22 UTC
It took me forever to figure out how to even get to the game from the link provided; you might want to update the post with instructions.

Beyond that, I couldnt' find any controls to save my life (using Firefox); I assume you targeted a specific browser?
Luis Anton
18. Dec 2012 · 19:25 UTC
Frankestein is a weakling XDD
shaneshanekavanagh
18. Dec 2012 · 19:27 UTC
I like it! Was almost going to go down the black and white road myself. Cheers!
Tavrox
18. Dec 2012 · 20:36 UTC
Nice atmosphere but the gameplay is quite missing :/
zimra
18. Dec 2012 · 20:43 UTC
Nice rendition of an old horror movie ! Hope you'll finish the game post-compo ^^
goulding57
19. Dec 2012 · 03:52 UTC
Loved the art, and the music, and the atmosphere. Congrats.
h.attila
19. Dec 2012 · 03:57 UTC
The presentation is great, too bad the game is so simple.
RosyPenguin
19. Dec 2012 · 03:57 UTC
I like the grainy film effects as well, but the flashing was straining my eyes a bit. Wish there was more to the gameplay! Maybe don't cap the speed at 60, and give better feedback for when you come within range of killing a townsfolk rather than a tiny exclamation point.
lando walters
19. Dec 2012 · 05:01 UTC
lol! this is simple, but I loved the artyness.
cdata
19. Dec 2012 · 05:03 UTC
I really loved the aesthetic of this game, particularly once you get into the game. I feel like you captured the look of old-school horror flicks really well.
csanyk
19. Dec 2012 · 05:09 UTC
Visuals and audio were superb, but is there more to the game than just pressing space?
bigbadwofl
19. Dec 2012 · 05:28 UTC
I quite liked the post processing. And nice portrait!
Amoaeba Junior
19. Dec 2012 · 20:28 UTC
Loved the mood and audio :o how did u make those old movie cratches and blurr effect?
fishbrain
20. Dec 2012 · 08:51 UTC
I didn't quite get the game - which is a pity - because the graphics, music and mood are excellent!
Nolan C
20. Dec 2012 · 20:32 UTC
Love the old-movie style art. The gameplay seemed too easy though.
Sestren
21. Dec 2012 · 12:16 UTC
The way the graphics and audio are put together is very effective in building a haunting mood. While I can understand capping the monster's speed to keep the shambling effect of the monster going, it would have been nice if the villagers began moving toward you at a faster and faster rate as the game progressed to produce a gently-increasing difficulty curve.
Yakka
24. Dec 2012 · 09:50 UTC
I love the art and the music!! I think the game need more surprises... New ennemies? Or increasing speed?
eli
06. Jan 2013 · 06:30 UTC
Haha!!! Great game. Love the visuals and sound, really well-done.

I do have trouble with Frankenstein's monster being a villain, but we'll let that slide for now. Also playing Frankenbalt is pretty awkward.

Excellent mood in this game, and was great overall. Good work!
leafo
06. Jan 2013 · 08:04 UTC
Cool music, nice graphics. Interesting gameplay idea, just needs a bit more polish. The painting of frakenstein looks really good btw!
Neonlare
06. Jan 2013 · 09:25 UTC
Looked good, but did need a little bit more speed and content like others have said.