Execution Chamber (Now a Jam entry) by Aslai

[raw]
made by Aslai for LD25 (JAM)
Use the mouse to aim the shotgun and fire. Pull the plunger back and release it to send your targets flying! Juggle body parts for a higher score!

Ratings

Coolness 95% 2
Overall 2.94 387
Overall(Jam) 3.35 96
Audio(Jam) 3.33 80
Fun 3.00 284
Fun(Jam) 3.42 54
Graphics 2.76 439
Graphics(Jam) 3.12 176
Humor 3.07 187
Humor(Jam) 3.88 12
Innovation 2.71 426
Innovation(Jam) 3.23 92
Mood 2.79 350
Mood(Jam) 3.09 107
Theme 3.35 300
Theme(Jam) 3.96 32

Feedback

ddionisio
17. Dec 2012 · 07:51 UTC
I actually had fun just seeing how much that pit can take :) Now if it can import Mii's and XBox Live Avatars!
Ditto
17. Dec 2012 · 08:40 UTC
Haha, this put a big smile on my face, clever! :D
peggiosoft
17. Dec 2012 · 09:14 UTC
this is a perfect anti-stress, love it.

we're part of a bad childhood conditioned by mortal kombat.
ParaPup
17. Dec 2012 · 10:28 UTC
This was funny, I enjoyed playing it, too bad you couldn't get the sound in on time.
Muu? (lanoiadimuu)
17. Dec 2012 · 15:09 UTC
In one word: LOL! :)
ilo
17. Dec 2012 · 20:58 UTC
A very villainous toy. :)
char68
17. Dec 2012 · 21:50 UTC
Nice game, although I wish the "pull" switch were connected to a wii mote. I think I might even mod the code for wii mote input hahaha
Edocentrique
17. Dec 2012 · 23:28 UTC
Good job on the random characters !
🎤 Aslai
18. Dec 2012 · 01:30 UTC
Thanks for all the feedback everyone! I made this toy in lieu of what I had been working on due to my lack of planning, and I ran out of time... This morning I decided to change it to a Jam though, and got a bunch more time to turn it from a toy in to a game. The old version's still available, but the new version has some more interactivity :) Enjoy!
mcc
20. Dec 2012 · 05:23 UTC
would've liked some kind of feedback on the gun, but nice concept :D
OxyOxspring
20. Dec 2012 · 19:25 UTC
Deliciously evil!
Wan & Manu
20. Dec 2012 · 19:36 UTC
So much blood ^^. Great game for this Theme ;)
Darkfrost
20. Dec 2012 · 22:27 UTC
Great game but i broke it :P when draining you can just hold space and shot the remains racked up some nice points :P 616 jugle :D Really enjoy'd it good job!
mikemacdee
20. Dec 2012 · 23:49 UTC
oh man this was WAY more fun than it ought to have been.
BrothersT
21. Dec 2012 · 00:12 UTC
Too much fun. And very cute :) Thanks for playing our game too!
BrothersT
21. Dec 2012 · 00:13 UTC
Ok, I think you'll be able to tell that I wrote that comment on the wrong game haha! Just about to play yours now.
BrothersT
21. Dec 2012 · 00:24 UTC
Indeed much more fun that it should have been :P And not cute in the slightest! I'm afraid everything was a bit too far to the right though. I know that was part of the challenge but the people tended to fly straight off the screen before I could shoot, and I ended up clicking outside the window a lot.

Holding space to raise the water and clear bodies away is a lovely touch. I guess that might help people with framerate problems when too many bodies pile up?
🎤 Aslai
21. Dec 2012 · 03:14 UTC
Yea the water is a tad buggy, that's why I never mentioned it... Its intent is indeed to free all the verlet nodes from the simulation to salvage frame rates on a lower end computer. I guess I should have also let you fullscreen it to avoid clicking off screen. Oh well. Thanks for playing :)
csanyk
21. Dec 2012 · 04:10 UTC
This is more fun than it should have been. I feel guilty:) Targeting with the shotgun is really tricky. Consider a button press to "pull" rather than a mouse release.
🎤 Aslai
21. Dec 2012 · 05:43 UTC
Yea the pull mechanic is an artifact from when it was just a toy. After the fact I realized I should have made the flinging totally automated.
Nick Cash
21. Dec 2012 · 06:58 UTC
Suitable humorous and evil. Very amusing for a few minutes :)
HackThePanda
22. Dec 2012 · 02:04 UTC
This is probably one of the best games I've played in LD25 yet lol it's just so much fun
youdonotexist
22. Dec 2012 · 02:28 UTC
@Aslai: Is it possible to get a Mac/Web build?
jackspinoza
22. Dec 2012 · 03:36 UTC
I loved it how there was thousands of folk lining up to be flung against a wall and/or shot. I juggled one guys head thrice, daddy would be proud. Very cool, well done and thank you.
sclark39
22. Dec 2012 · 04:51 UTC
I love the intro to this.
🎤 Aslai
22. Dec 2012 · 22:54 UTC
@youdonotexist
emscripten is really hard to use, and quite limited, so you won't be seeing a web version. If you're willing to get on an instant messenger with me and set up a build environment, we could get a Mac build going though. I don't have the ability to compile for Mac though, unfortunately.
Maikeroppi
31. Dec 2012 · 17:37 UTC
I rated the Jam entry. Quite an impressive little game.

A few notes:
-I'm really impressed with all the graphics and animation you managed to put in, especially since it's in C++/SDL. Hardcore!
-The intro was nifty and a good setup.
-I really liked the music, especially the dark bass part in the middle. Fits the game very appropriately.
-As csanyck and you already discussed, button/automated pulling would've really helped. I spent most of my time pulling rather than shooting.
-A little violent for my tastes, but definitely fits the theme.

Great job!
MortalWombat
04. Jan 2013 · 15:45 UTC
Score: 9941350
Max juggle: 65

Whohooo!

Awesome and technically as well as audiovisually ambitious!
SuperDisk
05. Jan 2013 · 02:42 UTC
The music clash was hilarious.
radmars
05. Jan 2013 · 02:57 UTC
Wow, this is great! I love the music. If you changed the pull mechanism like others said and also maybe made it easier to juggle/chain in some way this could be amazing.