Shadow Possession by LaughingLeader
**Update** Check out the new Post-Comp version for new sounds, a few gameplay tweaks, and a re-designed last level.
Man, rushed doesn't begin to describe this. This is the first game I've ever created and (sort of) finished.
Shadow Possession is a short platformer following a strange shadow-creature that takes over a person, and is hurt by light. There's 8 levels in total.
Submitted with about a minute left, I'm hoping no one encounters any game-breaking bugs. I hit a snag right in the last couple of hours before submission, so fixing that took a majority of my time.
Things I ran out of time for:
- Sounds (only got the footsteps in!)
- A gradually increasing difficulty curve / more difficult levels (the hard parts were going to be in later levels, after there had been time to learn the mechanics).
- NPCs that move around and/or follow the player (mobile lights).
- A main menu.
- More light objects.
Oh well. It's been a valuable learning experience, after all.
Updates:
12/17/2012 - 8:37 PM (CST):
Just fixed the crash bug right before the last room. Sorry about that! Believe it or not(sarcasm), the cause was something I added in at the last second.
12/17/2012 - 10:12 PM (CST):
Fixed all the game-breaking bugs I'm aware of (with the aid of some very helpful play-testers). Unless another one pops, this should be the final build.
Post Mortem:
http://www.ludumdare.com/compo/2012/12/18/shadow-possession-post-mortem/
If you like this game, feel free to up-vote it at Reddit here:
http://redd.it/153zd7
Thanks!
Man, rushed doesn't begin to describe this. This is the first game I've ever created and (sort of) finished.
Shadow Possession is a short platformer following a strange shadow-creature that takes over a person, and is hurt by light. There's 8 levels in total.
Submitted with about a minute left, I'm hoping no one encounters any game-breaking bugs. I hit a snag right in the last couple of hours before submission, so fixing that took a majority of my time.
Things I ran out of time for:
- Sounds (only got the footsteps in!)
- A gradually increasing difficulty curve / more difficult levels (the hard parts were going to be in later levels, after there had been time to learn the mechanics).
- NPCs that move around and/or follow the player (mobile lights).
- A main menu.
- More light objects.
Oh well. It's been a valuable learning experience, after all.
Updates:
12/17/2012 - 8:37 PM (CST):
Just fixed the crash bug right before the last room. Sorry about that! Believe it or not(sarcasm), the cause was something I added in at the last second.
12/17/2012 - 10:12 PM (CST):
Fixed all the game-breaking bugs I'm aware of (with the aid of some very helpful play-testers). Unless another one pops, this should be the final build.
Post Mortem:
http://www.ludumdare.com/compo/2012/12/18/shadow-possession-post-mortem/
If you like this game, feel free to up-vote it at Reddit here:
http://redd.it/153zd7
Thanks!
| Windows | http://bit.ly/VSc80F |
| OSX | http://bit.ly/WtdPHW |
| Web | http://bit.ly/Vex1Cv |
| Post-Comp (Sounds!) | http://bit.ly/UU0oLg |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5393 |
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.57 | 55 |
| Audio(Jam) | 1.88 | 247 |
| Fun(Jam) | 3.54 | 40 |
| Graphics(Jam) | 3.69 | 91 |
| Humor(Jam) | 2.76 | 128 |
| Innovation(Jam) | 3.34 | 75 |
| Mood(Jam) | 3.38 | 65 |
| Theme(Jam) | 3.12 | 194 |
@[Sgt Squirrelly] - I completely agree! I'm a huge sound effects kind of guy, and it was truly disappointing to not have enough time to put more sounds in. Every time I watched the "dark puff cloud" animate, I kept thinking how cool that'll feel with the right sound. Unfortunately the bugs took my priority, and I had the footsteps from my first (still unfinished) game, so putting them in was quick. Just wish that other game had some "darkness" sounds I could have used, haha.
I'll be doing a post-comp version though, so I'll get to put all the sounds and polish I want in there.
I hit a bug at the beginning of the game, where I didn't bother to press space on the first "press space to close" popup. Once the new popup appears telling me to press space to flip, I could not flip and had no choice but to die.
Finally, I love how you got the goat in there. I can't wait for the post-compo version!
And thanks for the compliments! I don't want to give away any of the secrets, but there are definitely some interesting dialogue boxes you can get if certain things happen (some of them relating to how you died, or a certain special something you couldn't previously use before you obtained something necessary.../vague/vague).
It has to be one of the most original ideas I've seen.
The controls work wel the art is simple and fits the games purpose. I really like the amount of time that is put in making the gameplay gradually harder.