Pillage by Matt Hartley
For information go to the link
| Web Page with Everything | http://mhartley.me/ludumdare/25 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15450 |
Ratings
| Coolness | 24% | 1027 |
| Overall(Jam) | 2.85 | 205 |
| Audio(Jam) | 1.77 | 252 |
| Fun(Jam) | 2.93 | 145 |
| Graphics(Jam) | 2.50 | 257 |
| Humor(Jam) | 2.08 | 240 |
| Innovation(Jam) | 2.57 | 228 |
| Mood(Jam) | 2.54 | 234 |
| Theme(Jam) | 2.79 | 248 |
Feedback
Trigun7000
18. Dec 2012 · 03:56 UTC
I liked the concept of it, but I think you guys simply could have done more with it. It is pretty funny when you have a large mob and a base disappears almost instantaneously though.
Felix20
18. Dec 2012 · 06:55 UTC
This was a fun little game, it would have been so much better if the humans built things faster though, especially when they're down to a few buildings
DustyStylus
19. Dec 2012 · 10:14 UTC
At first I was completely confused, but once I understood how the game worked this was pretty engrossing!
Rex Peppers
19. Dec 2012 · 19:17 UTC
Had some trouble with the controls but I did figure it out..
Maristak
19. Dec 2012 · 19:18 UTC
I like the concept. Everything works kinda cool except the fact there is no end-game
Aswissrole
19. Dec 2012 · 19:23 UTC
Alright, nice concept though I found the pixel art a little too retro. Can't seem to figure out how to place buildings though.
Zener
19. Dec 2012 · 19:25 UTC
This is the kind of game I like, well done!
valeroth
23. Dec 2012 · 19:49 UTC
Took a while to figure out the controls by which time I'd lost a lot of my units! But fun enough when i got the hang of it. Couldn't work out whether you could actually choose to create units or not though or just increase the limit.