Banished by Kharza

[raw]
made by Kharza for LD25 (COMPO)
Use Escape or Back on 360 controller to pull up a pause menu for options.

This is a little adventure game of sorts, quite short, similar to my other entries. I fixed some stuff in the libraries I was using so I put them together with the game and source.

Hope you like it!

BTW for those of you on winxp or with only directx 9, here's a reach version that should work. I have no way to test it though:

http://dl.dropbox.com/u/59900676/ReachVersion.zip

And if that doesn't work, here's a run through on the tube

http://www.youtube.com/watch?v=p-vI18FjJj8

Ratings

Coolness 62% 3
Overall 3.50 115
Audio 2.97 182
Fun 3.00 284
Graphics 3.79 98
Humor 1.76 637
Innovation 2.73 419
Mood 3.88 21
Theme 2.77 551

Feedback

NostraDamon
17. Dec 2012 路 08:36 UTC
That was a nice experience, but I saw no difference between the two teleporters at the end. I was expecting 2 different endings?
Edocentrique
17. Dec 2012 路 17:15 UTC
what a world full of mysteries
馃帳 Kharza
17. Dec 2012 路 18:29 UTC
I struggled with what to do about the ending for awhile, but by then I was dead tired. It is always a good idea if doing something story related to write it first thing while you are still somewhat able to think.

I did write most everything first thing, but had plans for a few more levels (including some beyond the gates), so I had to somehow fix it. I sat drooling stupidly at the screen for a bit then decided "I'll add some goats!" :)
Zanzlanz
17. Dec 2012 路 22:50 UTC
Wow this is a great game! I really loved how you put the sky and landscape in it too; it's something I always LOVE games to have, but never see. The lighting was great, and the story was powerful. Very good job :)
Mava
17. Dec 2012 路 22:54 UTC
Nice graphics and very moody too
aeveis
17. Dec 2012 路 23:02 UTC
Very nice, though the narrative felt like it was telling me directly rather than how someone might think if they remembered something (sort of like, oh I remember: <give specific details about the character's past>) which brought me out of the experience a bit. I like the choice at the end though, the text popping up makes you think about your choice a bit more.
tompudding
17. Dec 2012 路 23:08 UTC
This was very impressive for 2 days! The lighting and shading looked great, and the journals were evocative.
nathanj439
17. Dec 2012 路 23:20 UTC
Great job on the mood and story. It really drew me in.
馃帳 Kharza
18. Dec 2012 路 01:17 UTC
Wow you make me feel great, thanks for the lovely comments. Aeveis, that is very helpful. I love writing and used to be good at it, but I need a lot more practice.
zenmumbler
18. Dec 2012 路 21:35 UTC
Can't play High-profile XNA games, only have DX9..
馃帳 Kharza
18. Dec 2012 路 22:53 UTC
Uh oh I forgot about that. I will try to build it in Reach mode and post it soon. Have to shrink some textures and stuff.
馃帳 Kharza
18. Dec 2012 路 23:17 UTC
Posted a link above to a reach version, let me know if it works. I don't have a machine to test it on.
Rex Peppers
19. Dec 2012 路 15:55 UTC
Can't play windows games... enjoyed the timelapse.. any chance you could upload a recording of you playing the game?
馃帳 Kharza
19. Dec 2012 路 20:57 UTC
Sure! I'll do that for my postmortem.
pighead10
19. Dec 2012 路 22:44 UTC
Great atmosphere, especially with the music. Gameplay was solid. I took the blue pill!
Alex Rose
20. Dec 2012 路 01:45 UTC
I couldn't complete it :P .

I really enjoyed what I saw though. The graphical style reminded me of the old Viridian and Crimson rooms.

Nice physics, really nice graphics. The font could've been better though. All in all, a great entry.
馃帳 Kharza
20. Dec 2012 路 06:12 UTC
There's an elevator in the corner of the 2 story office type room. I think a bunch of people miss it. It plays a sound when it kicks in but if you have sound off I guess it is easy to miss.
Eniko
21. Dec 2012 路 06:06 UTC
Really liked the story and mood, and like last time the graphical style. ;) Kind of sad that the story ends so soon and there isn't a little epilogue or something based on the choice you make.

Was really thrilled to see someone add an inverted mouse option but unfortunately it didn't seem to do anything. :(
馃帳 Kharza
21. Dec 2012 路 14:50 UTC
Oops, I think I only tested it for gamepad! Thanks! I'll fix that in my lib
BrothersT
21. Dec 2012 路 22:24 UTC
Pretty good. Lift wasn't very obvious to me. Apart from that, well laid out.
ratking
22. Dec 2012 路 00:03 UTC
Very nice entry, even though I didn't quite understand why there was fighting at all. Wouldn't be needed at all. ;)
Cake&amp;Code
29. Dec 2012 路 07:53 UTC
The tone throughout the game is very well done! It feels melancholic and familiar, though distinctly alien and a bit hostile.

The unfolding narrative is good, if a bit blunt, and though getting the staff doesn't make me powerful I think it isn't supposed to. The character has fallen from power and a simple staff isn't going to restore them. Very well done there.

The ending reminded me a lot of Half-Life. The choice is made, but the consequences are not fully clear.

I hope to see a sequel and/or expanded game :3
zenmumbler
29. Dec 2012 路 22:08 UTC
Played with the Reach profile and it works fine, thanks!

Nice tone and weird colourful but almost 4-bit color style. It creates an odd atmosphere of an alien world. I like how the various things I encounter are clearly explained even if that means I very quickly regain my memory in this world. That's fine for such a short game.
cardboard
06. Jan 2013 路 20:15 UTC
That was really cool! I really like the shading and level layout. Having to kill the goats didn't really make much sense to me though.
Cryovat
07. Jan 2013 路 23:25 UTC
The elevator took me some time to figure out, but apart from that, it was a wonderful experience. Really enjoyed the narrative.

I liked the melancholic atmosphere and the sense of mystery. I agree with the remarks about the narrative being unsubtle, and the combat scene felt like it didn't belong, but apart from that, excellent work! Had to play it twice for both endings. :)
馃帳 Kharza
08. Jan 2013 路 02:19 UTC
Thanks for the good marks! I'm quite pleased. And the goats were a last minute thing. I knew I didn't have time to do 2 proper ending areas, so I decided on a whim to add some goats, and then left the ending "open"