The Shadow Inside Of Me by SaintHeiser

[raw]
made by SaintHeiser for LD25 (COMPO)
Your aim is to find your soul and return home.

Controls:

Right and left arrows - move
Up - jump
Down - shield or form change
Z - special action (cancel growing and teleport)
Esc - exit;

Ratings

Coolness 58% 3
Overall 3.94 22
Audio 3.67 31
Fun 3.39 123
Graphics 4.38 15
Humor 2.14 499
Innovation 3.48 120
Mood 4.13 7
Theme 3.45 254

Feedback

Edocentrique
16. Dec 2012 · 21:34 UTC
this was really good
feili
17. Dec 2012 · 10:48 UTC
I really loved that game, the best entry I tried since yesterday. Good job!
DeathBySnail
17. Dec 2012 · 15:27 UTC
Loved it, kept surprising me. Felt the checkpoints were a little too harsh for me.
NiceAlexanderAS
17. Dec 2012 · 15:28 UTC
wow nice work man! this is rly cool man! i love it <3
lorancou
17. Dec 2012 · 15:38 UTC
Very nice graphic touch! A bit too hard for me though, I couldn't finish the game. So as I didn't see the ending I'm not sure this really matches the theme but maybe there's a twist :)
karsyf
17. Dec 2012 · 15:39 UTC
Outstanding
rustybroomhandle
17. Dec 2012 · 15:49 UTC
Loved the art style. I had some issues with the keys triggering (the 'shield' often wouldn't trigger immediately after jumping, for example) so died a lot and got too frustrated to get to the end - but the game itself is very pretty :)
Madball
17. Dec 2012 · 15:49 UTC
A great game, a great atmosphere. However, when I reached the end, the game just restarted, showing the title screen. Was it on purpose?
Suggestions: make souls reset when you die; I got stuck with a soul flying just where I respawn. Make a key to dismiss a shadow (or highlight it in case it exists.)
tumoxep
17. Dec 2012 · 16:17 UTC
I've expected something special at the very end, but it just showed me titlescreen.
Anyway, the game is f**king awesome!
blackmagic
17. Dec 2012 · 21:37 UTC
Really good but too harsh for me (can't finish it...) :)
🎤 SaintHeiser
18. Dec 2012 · 08:17 UTC
@Madball & @tumoxep
I do not have time to make an "normal" ending. I'll make it in postcompo version. Also bug with respawn point will be fixed in postcompo version.
amidos2006
18. Dec 2012 · 11:33 UTC
Its hard but its nice I like the graphics and this dark feeling :)
Swofl
18. Dec 2012 · 19:38 UTC
Probably my favourite so far. I really like the visuals and audio. The gameplay got a little repetitive and there was no ending, but I understand how deadlines are. Nice work.
🎤 SaintHeiser
19. Dec 2012 · 02:41 UTC
I used the permission to fix some bugs and I fixed up checkpoints. Now Enemies reset after the player dies, so player can't respawn on the enemy anymore.
soupy
19. Dec 2012 · 02:43 UTC
Couldn't finish and so couldn't see how it tied in with the theme. I think either the theme needs to be apparent from the beginning if the game will be hard, or the game needs to be easier/shorter if the theme only shows at the end. The graphics are beautiful and so is the sound design. The repelling mechanic is also really cool and satisfying.
🎤 SaintHeiser
19. Dec 2012 · 05:37 UTC
2soupy
Theme shows just in the middle of the game. And new mechanic appears only in second half. So repelling mechanic isn't so awesome as soul eating mechanic =)

Is game really a game, if player can beat it from first time? I think - no. I like to give player the challenge. So my games maybe not so easy. But no hardcore at the time.
jackspinoza
20. Dec 2012 · 13:31 UTC
nice looking game, great palate used and a pretty accomplished entry altogether. Good work.
Robotic
22. Dec 2012 · 08:33 UTC
Impressive, loved the atmosphere
gameXcore
22. Dec 2012 · 12:26 UTC
Very nice game overall, one small criticism, I needed to see to the baby half way through playing, so I pressed escape expecting the game to pause... is didn't =[
h.attila
23. Dec 2012 · 20:11 UTC
Amazing presentation, good game mechanics, nice atmosphere.
BlackBulletIV
24. Dec 2012 · 09:12 UTC
The sound in combination with the lighting worked really well to create a dark atmosphere. Gameplay was pretty cool too; I would've given another star to the fun rating if it weren't for a scarcity checkpoints.

The text in the game had quite a few mistakes, but I assume English isn't your native language, so that's fine.
recursive frog
07. Jan 2013 · 17:28 UTC
Very nice entry! I think the positives have been pointed out well by now. :) If I had to pick a point of improvement here it would be that the color scheme is so dark that I actually could not see the deadly lights until I fiddled with my monitor settings. I likewise tried and tried to get out of shadow mode to avoid the lights but could not find a way to do this until near the very end with the shadow teleport.