Escape of the Blob Monster by pl0xz0rz

[raw]
made by pl0xz0rz for LD25 (COMPO)
This game was made in 48 hours for the compo. You are a blob monster that was captured by fairies, but has escaped from the cage. It's a quest for food,revenge and escape.

EDIT: WASD to walk and jump.

Ratings

Coolness 74% 3
Overall 1.98 757
Audio 2.10 465
Fun 1.79 738
Graphics 1.79 719
Humor 1.82 617
Innovation 1.74 745
Mood 2.13 664
Theme 2.07 718

Feedback

Faust
17. Dec 2012 · 12:32 UTC
Where can I find the control manual??
joekinley
17. Dec 2012 · 12:34 UTC
Ugh what a weird game. The graphics are kinda a bad choice with grey on grey with a hint of grey. It's like 50 shades of grey the game ;)
The music is veery annoying. So is the controls and the weird collision code. I could get stuck on nothing while falling down veeery slowly somewhere. Also figuring out the walljump was tough too. Once I had that I could even walljump off the roof ;)

Nice work on finishing something. It seems like your very first game so congratulations on that.
CoffeeOnimal
17. Dec 2012 · 12:36 UTC
I found the controls a bit weird. The bouncy collisions may fit the "blob" idea, but make the game kind of annoying.
Not sure how this fits the theme.
zenmumbler
17. Dec 2012 · 12:39 UTC
Seeing the 30 minute timer when there are hundreds of games to test was a bit demotivating. Is the maze generated / infinite?
Nonakesh
17. Dec 2012 · 12:39 UTC
I think you should increase the gravity... bouncing around and sticking to the walls was kind of fun, but the low gravity made everything so slow.
Also the music is REALLY weird!
pythong
17. Dec 2012 · 12:40 UTC
Apparantly, controls are WASD
The bounding boxes of your platforms aren't good, I had the feeling of being stuck several times. Also, the movement feels strange - I kept asking myself 'am I swimming?'

As another pointer - you didn't create a separate link for 'Source' - though I get, that it is web/javascript etc. and ppl coould download directly from web, you should still create a separate .zip/.rar file since there are ppl who rate with 1 stars if no src is given

Anyhow, congratulations on your first LD entry!
🎤 pl0xz0rz
17. Dec 2012 · 12:50 UTC
The 30 minute timer was caused by a typo, and I found it out when it was too late.
TuxedoFish
17. Dec 2012 · 13:06 UTC
What i loved about the game is how the art style and music made it feel like it was a lovely world which made you feel very evil when you ate all the faries ;). However the collision detection seemed like it needed some work.
TuxedoFish
17. Dec 2012 · 13:08 UTC
Sorry i take that back i like the collision detection and how it feels rubbery like you can bounce from walls and stuff (:
gilesa
17. Dec 2012 · 16:34 UTC
It gets annoying how the blob gets 'stuck' when it hits a ceiling or a wall. I did like the bouncy effect it had though.
yokcos700
17. Dec 2012 · 16:46 UTC
JoeKinley pretty much said everything I'm thinking.
Zener
17. Dec 2012 · 17:13 UTC
The collisions make it difficult to control
loren
18. Dec 2012 · 21:26 UTC
Love the atonal music and sound, not a bad game at all :)
Cabral
20. Dec 2012 · 19:06 UTC
I'm not going to lie, this is awfully boring. The only "challenge" is wandering around blindly hoping to run in to more fairies before the clock runs out. Even the blob's motion seems unfun, since it sluggishly floats around. The music was kind of repetitive, but it's better than silence and you did add a mute button, so good job on that, and the grapics were pretty okay.

By the way, I'll remind you that you're allowed to fix typos even after the deadline, so I recommend you change that half-hour clock.
Houly
23. Dec 2012 · 15:35 UTC
There is a lot of weirdness in this game. From graphics to controls to theme to music. But thats good. Somehow makes a good mix. Could have need a little more variety.
SuperDisk
27. Dec 2012 · 00:51 UTC
Quite a weird game. The graphics were ok but the music was kinda yick. I guess it's sort of fun but there's not much more to do than just run around and grab little vectors. :\
Rialgar
27. Dec 2012 · 01:13 UTC
ok, I get what you tried to achieve here and like the direction its going, what I would change though:
1. Fix the getting stuck somewhere thing, it makes players quit.
2. Give the player a sense of a target, e.g. showing the remaining number of fairies or how many there are in total
3. more colors, add some fill, let boxes be paintend in front, so the blob vanishes when colliding
4. I personaly do not like atonal music, but that's just me
5. Gravity and movement speed should correlate somehow, so either increase gravity or decrease movement spead, or let the player see a reason for the difference (being in space, having glide-wings, something like that)
Pacifist Games
27. Dec 2012 · 22:47 UTC
I managed to eat 45 fairies before giving up. The timer is far too long, I can't imagine anyone playing that long. It looks like you were trying to do something cool with the controls, but unfortunately they ended up being very hard to use. The graphics and audio could also use some work. Good effort though!
AyCe
27. Dec 2012 · 23:57 UTC
Got 38 before quitting. The physics are very blobby and the colors... well 50 shades of grey the game describes it very well ^^ In Firefox, the controls didnt work properly (because of search bar) and in Opera the sound was off, so I couldn't rate audio.
Sanguine
28. Dec 2012 · 13:51 UTC
The graphics were kind of odd and I found it annoying that the music was unmuteable. The game would be more fun if you fixed the issues we are having.
ceronman
28. Dec 2012 · 15:07 UTC
Interesting concept. The physics of the game are weird. Music is really annoying.
Spelchan
28. Dec 2012 · 17:21 UTC
The movement at times seemed sluggish and you would fall really slow. While it might be a result of the game not being finished, it actually added to the surrealism of the game. I suspect the time limit was suppose to be smaller and was to add pressure on the player as other than that there is no danger to the player. With a bit of work, could actually be a fun game.
Norgg
28. Dec 2012 · 18:17 UTC
Strange! I actually enjoyed the combination of the crazy physics with the crazy music and the abstract artwork, made the whole thing feel quite unique, even though the actual gameplay doesn't have much depth to it.
goerp
29. Dec 2012 · 14:34 UTC
I actually liked the graphics, although the character didn't look very evil with his smile. I think the fairies deserved it.
Your game has music which is more than I can say. A few more sound effect would have been nice.
The music was kind of loud thought, but at least you had the option to turn it off.

Good effort.
schnerble
30. Dec 2012 · 18:19 UTC
It feels a bit like a sandbox, as there's no target - e.g., number of fairies to eat - but still fun to have a mess around with for a bit. The mechanics are a bit unusual, in being able to bounce straight up walls, but there'd be potential for some puzzles with that given more development time.
tompudding
07. Jan 2013 · 21:44 UTC
There should definitely be a goal, and the music should sound less like my nightmares if possible :)