Escape by voidstar69

[raw]
made by voidstar69 for LD25 (COMPO)
A dungeon crawler game with no artwork, sound effects or music, but lots of ray-casting, lighting, visibility and collision detection.

In other words, programmer heaven combined with programmer art!

There are 13 levels in total, and some of them are fiendishly difficult. Each level also adds to the story line.

Note that you need to have Microsoft Silverlight 4 or newer installed. This game works on Windows and Mac OS X. It does not work on Linux (the port of Silverlight to Linux, called Moonlight, only supports Silverlight 2).

Ratings

Coolness 46% 742
Overall 3.09 310
Fun 2.92 319
Graphics 2.75 446
Humor 1.93 586
Innovation 2.75 410
Mood 3.00 245
Theme 1.68 753

Feedback

monomanio
17. Dec 2012 · 04:56 UTC
I like it. The controls (with the mouse) works really well, feels so fluid. Good job!
glbs
17. Dec 2012 · 13:09 UTC
Nice! i liked the caged-in escape. I also made a maze game and you actually created some of the suff i'd have liked.
Erik Örjehag
17. Dec 2012 · 14:23 UTC
Very nice, a lot of interesting levels.
Nutter
17. Dec 2012 · 18:39 UTC
Looks like there's no end-game? At "no where left to run" and there's nothing there to find.
🎤 voidstar69
18. Dec 2012 · 00:01 UTC
Nutter you are correct, I was running out of time and it was quicker and easier to add a 'dead end' level rather than a proper ending screen or animation. The geometry of the last level provides a clue to this...
SiENcE
19. Dec 2012 · 14:01 UTC
With adding sounds and music the immersion would be much greater. Nicce to see a Silverlight game here.
Maple
19. Dec 2012 · 14:09 UTC
Great atmosphere, but the whole enemy system felt a bit broken. Was very easy to just get around everything. The end was also a bit abrupt, too. Overall though, it was pretty good.

~Spaceoff
loren
19. Dec 2012 · 18:03 UTC
really like the style and overall atmosphere
🎤 voidstar69
19. Dec 2012 · 19:22 UTC
SiENcE, I agree. Before the compo started I practiced loading images and sounds, and displaying and playing them. I intended to have bitmaps and sound, but ended up spending a lot of time on the technical aspects. Not that I can draw or compose music - I'll need to try out a generator next time for bitmaps, sounds and music.
🎤 voidstar69
19. Dec 2012 · 19:24 UTC
Maple, I originally dreamed of implementing something like the A* algorithm for enemy path-finding, or flood-filling the maze from the player's position so that the enemies could easily find the shortest path to the player. But I never got around to writing any of these. Maybe next time.
CireNeikual
20. Dec 2012 · 02:59 UTC
I like the stealth aspect to it. Great entry!
Drabiter
21. Dec 2012 · 02:39 UTC
Hi I want to pay back but sorry I can't install Silverlight here (linux Mint) :(
🎤 voidstar69
21. Dec 2012 · 23:38 UTC
Sorry about that @Drabiter - I thought that Silverlight did support Linux. After a bit of research I can now see that the port of Silverlight to Linux (called Moonlight) only got as far as supporting Silverlight 2, and the whole Moonlight project was abandoned in late 2011.

Are you able to install some version of Moonlight on Linux Mint? If so then I can probably port my game to Silverlight 1 or 2 (after all I only use coloured rectangles and text), and then it might work on Linux with Moonlight.
Benjamin
21. Dec 2012 · 23:49 UTC
Simple gameplay, but your engine run very well. As a result the game is very pleasant to play. your little sentence at each level really help to set the mood.
Jack
24. Dec 2012 · 11:10 UTC
Lighting engine was a little dodgy and there was nothing really saying that you were the bad guy. S'pose that's the trouble making a stealth game for this theme (I did the same and had to tack on something to the endgame to differentiate it from a game where you escape prison but you're not an antihero)
GIB3D
25. Dec 2012 · 09:31 UTC
Neat game but like it has been said already, it doesn't really fit the theme. Also, I figured out what you were supposed to see in the end. I won't spoil it though.
🎤 voidstar69
26. Dec 2012 · 21:52 UTC
@Jack @GIB3D I came up with this game concept a while before the theme was announced, and then had difficulty fitting it to the theme. The closest I got was to state that the character is "considered a criminal" (see screenshot above). This didn't really fit my concept of having a defenceless character with no way to attack the enemy. I made the decision early on to use only mouse movement and no buttons, to make a simpler and more accessible game.
chambers
29. Dec 2012 · 23:10 UTC
I was expecting some kind of plot twist that would give the story some sense - or explain why the game fits the theme "you are the villain", but nothing happened at the end.

I like the fog of war mechanic though, exploring the dark environments was fun.
Jacic
04. Jan 2013 · 00:06 UTC
Very nice, and slightly difficult!
burtlo
04. Jan 2013 · 00:27 UTC
Enjoyed the game and the lighting. Comments along the side were helpful in giving the guidance to the game-play. Biggest surprise was when an enemy was the color was the same as the exit.
recursive frog
04. Jan 2013 · 06:52 UTC
I like your graphic style here. I felt like the enemies patterns were a bit difficult to learn though, because of how seldom you see them.

The end screen was clever. :)

I liked the running narrative along the side, as well.

I didn't see the connection with the theme, though.