Barback by Radiatoryang
full write-up on my blog: http://www.blog.radiator.debacle.us/2012/12/new-game-barback-for-ludum-dare-25.html
CONTROLS =======
WASD and arrow keys.
THEME? =========
I didn't want to make a game about a blatant villain. Maybe that's why this game doesn't seem to fit the theme too well -- villainy *has* to be blatant, or else you're not a villain?
ABOUT ==========
I was playing Tapper the other day at Barcade and it occurred to me how bad the multiplayer was: basically, one person watches the other person do stuff, no simultaneous play.
One of the reasons was probably because of the screen ratio / joysticks: the arcade cabinet has a very tall screen, which means they had to orient the bar counters horizontally to make room for all of the sprites. That meant a player needed two joysticks: 1 for movement, and 1 to pull-down to pour a beer. (For 2 player simultaneous play, the machine would need 4 joysticks!!)
The idea of a "downward motion" mapping to "pouring a beer" is very important. Fortunately, because 16:9 screen ratios are so common now, I can orient the counters vertically and now players just need 1 joystick each, and it still maps as "down = beer."
BUGS / REGRETS ============
- sometimes, 2+ patrons will take the same mug... essentially producing a net gain of mugs for you, actually
- patrons keep drinking even after the level is over
- typos and stuff, ergh
- I want to rewrite the script but didn't have time
- it's hard to find music
CREDITS =========
- all art by me, most of it handpainted within 48 hours
- Rokkitt font by someone else
- music by "Stormby" http://ccmixter.org/files/Stormby/39747
- lots of freesound.org samples
- some mechanics from "Tapper", but it's a very different game altogether with my rule changes
CONTROLS =======
WASD and arrow keys.
THEME? =========
I didn't want to make a game about a blatant villain. Maybe that's why this game doesn't seem to fit the theme too well -- villainy *has* to be blatant, or else you're not a villain?
ABOUT ==========
I was playing Tapper the other day at Barcade and it occurred to me how bad the multiplayer was: basically, one person watches the other person do stuff, no simultaneous play.
One of the reasons was probably because of the screen ratio / joysticks: the arcade cabinet has a very tall screen, which means they had to orient the bar counters horizontally to make room for all of the sprites. That meant a player needed two joysticks: 1 for movement, and 1 to pull-down to pour a beer. (For 2 player simultaneous play, the machine would need 4 joysticks!!)
The idea of a "downward motion" mapping to "pouring a beer" is very important. Fortunately, because 16:9 screen ratios are so common now, I can orient the counters vertically and now players just need 1 joystick each, and it still maps as "down = beer."
BUGS / REGRETS ============
- sometimes, 2+ patrons will take the same mug... essentially producing a net gain of mugs for you, actually
- patrons keep drinking even after the level is over
- typos and stuff, ergh
- I want to rewrite the script but didn't have time
- it's hard to find music
CREDITS =========
- all art by me, most of it handpainted within 48 hours
- Rokkitt font by someone else
- music by "Stormby" http://ccmixter.org/files/Stormby/39747
- lots of freesound.org samples
- some mechanics from "Tapper", but it's a very different game altogether with my rule changes
| Web (Unity) (build 6, final) | http://dl.dropbox.com/u/19887116/ld48_barback/build6/WebPlayer.html |
| source (/scripts/) .zip | http://dl.dropbox.com/u/19887116/ld48_barback/scripts_sourcecode.zip |
| (post-mortem on my blog) | http://www.blog.radiator.debacle.us/2012/12/new-game-barback-for-ludum-dare-25.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4369 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.44 | 73 |
| Audio(Jam) | 2.43 | 208 |
| Fun(Jam) | 3.40 | 55 |
| Graphics(Jam) | 3.42 | 129 |
| Humor(Jam) | 2.73 | 135 |
| Innovation(Jam) | 3.13 | 112 |
| Mood(Jam) | 2.81 | 167 |
| Theme(Jam) | 1.78 | 320 |
Overall, the game is great! Pretty, fun...everything! It doesn't even need music, it sounds just great like this.
It's probably because the characters are called Jake and Elliott but I would totally see this bar somewhere on Kentucky Route Zero. ^^
Really hard to play by one player and control both of them. Yeah, I hate the blue one, ha ha. I saw your blog post on ludum dare website about the initial woring-in-progress, that time is just a bare-bone bars. This is a big leap. Good work!
Didn't like the unskippable intro though, and the "looping" movement, where you suddenly jump from the rightmost side to the left. Also too bad it isn't really about "villainy" :(