Slaughter by wccrawford
My humble entry, Slaughter. It can be played with:
Keyboard and mouse: A and D for left and right, W to jump. Mouse click to shoot in that direction from player.
Joystick: Left analog moves left and right, push up to jump. Right analog auto-shoots in the direction you push the stick. Unfortunately, the web version only works for joysticks with the same axes as the XBox 360 joypad. The Windows version has rebindable keys.
This game is short and simple. If I had more time, I could add more levels, weapons, enemies, pickups, etc. Not to mention art.
Keyboard and mouse: A and D for left and right, W to jump. Mouse click to shoot in that direction from player.
Joystick: Left analog moves left and right, push up to jump. Right analog auto-shoots in the direction you push the stick. Unfortunately, the web version only works for joysticks with the same axes as the XBox 360 joypad. The Windows version has rebindable keys.
This game is short and simple. If I had more time, I could add more levels, weapons, enemies, pickups, etc. Not to mention art.
Ratings
| Coolness | 71% | 3 |
| Overall | 2.11 | 734 |
| Audio | 1.76 | 526 |
| Fun | 2.03 | 688 |
| Graphics | 1.46 | 756 |
| Humor | 1.63 | 663 |
| Innovation | 1.60 | 757 |
| Mood | 1.67 | 728 |
| Theme | 1.58 | 759 |
Maybe the player should have more health than the enemies? I feel I die way too fast. Just a thought :)
But then it's just a crappy sidescroller with nothing going for it, IMO. At least with the difficulty this high, there's something to work for.
I admit that it's not very rewarding if you don't like the challenge.
Thanks for the comments everyone!
Joystick control was nice but up fired left and down fired right, left and right on the right stick didn't do anything.
Audio worked, graphics were nice placeholders, the 3d was nice but practically any amount of detail would have greatly improved it.
I had originally planned to have a plot, but realized that I didn't have enough time to learn how to create a dialogue system in time. I plan to have learned that and a few other things before the next LD. I have to say, LDs have been great for showing me what skills I need to work on.
If I made another in the future, I've learned a lot from this one about how to make it easier without cheezing out and just changing hitpoints and crap.
Hard to play on a laptop though and it runs a little fast as well.
I like these types of games so I would like to see a post-compo version :)
It seemed crazy hard at first but then once I found out how to shoot the bad (good?) guys without getting in any danger, it was easy to reach the end.
Also just turning the cubes into little cube men, maybe even by something as simple as giving them a little cube hat and a smiley face would have given it much more feeling.
The main thing here is that the game is unfair, it needs to be more balanced and/or have more of a difficulty curve. Still, looks promising.
Next time, I expect my game to be better.