Monologuer by Devenger
SUPER-USEFUL HINT: Move your villain to the phone on the left wall to convert Infamy into money!
Maximise your monologuing time before Green Man's rescuers shut down your operation! Multi-task between talking at your victim, and activating your array of spike traps to defend your lair. Just remember: only monologuing increases your score!
Controls:
Mouse - click the phone, Green Man and the control panel to move your villain to them. When at the control panel, click on ceilings to place traps; click traps to activate them.
M - turn off music loop (recommended for extended play)
S - turn off sound effects
P - pause
R - restart once game has been lost
Tips:
- Once you've scored some kills, you'll have some Infamy (shown in the Infamy bar in the left of the villain's chamber); click the phone (below the Infamy bar) to move the villain to it; while he's there, he'll make phonecalls to trade Infamy for $$$.
- Spread your traps all around your lair; that way, you can thin out lots of enemies every time you use the control panel.
- Don't panic if you let a couple of those pesky invaders through; your villain has a gun with 6 shots, sealing the fate of the first 6 rescuers to reach him.
Thanks to ChevyRay and everyone behind FlashPunk, Matt Tuttle (and co?) for porting it to Haxe to make HaxePunk, increpare and co. for Bfxr, and DrPetter for musagi (even if I didn't use it very well!).
P.S. If you want to feel you've 'completed' the game, get the villain to run out of dialogue. If he isn't cut off mid-speech too much, this only takes 2-3 minutes of monologuing. Of course, you'll have to deal with the invaders in between all that...
Maximise your monologuing time before Green Man's rescuers shut down your operation! Multi-task between talking at your victim, and activating your array of spike traps to defend your lair. Just remember: only monologuing increases your score!
Controls:
Mouse - click the phone, Green Man and the control panel to move your villain to them. When at the control panel, click on ceilings to place traps; click traps to activate them.
M - turn off music loop (recommended for extended play)
S - turn off sound effects
P - pause
R - restart once game has been lost
Tips:
- Once you've scored some kills, you'll have some Infamy (shown in the Infamy bar in the left of the villain's chamber); click the phone (below the Infamy bar) to move the villain to it; while he's there, he'll make phonecalls to trade Infamy for $$$.
- Spread your traps all around your lair; that way, you can thin out lots of enemies every time you use the control panel.
- Don't panic if you let a couple of those pesky invaders through; your villain has a gun with 6 shots, sealing the fate of the first 6 rescuers to reach him.
Thanks to ChevyRay and everyone behind FlashPunk, Matt Tuttle (and co?) for porting it to Haxe to make HaxePunk, increpare and co. for Bfxr, and DrPetter for musagi (even if I didn't use it very well!).
P.S. If you want to feel you've 'completed' the game, get the villain to run out of dialogue. If he isn't cut off mid-speech too much, this only takes 2-3 minutes of monologuing. Of course, you'll have to deal with the invaders in between all that...
| Web (Flash) | https://dl.dropbox.com/u/12753061/Monologuer-48h.swf |
| Source (req. Haxe + HaxePunk) | https://dl.dropbox.com/u/12753061/Monologuer-48h.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=2661 |
Ratings
| Coolness | 58% | 3 |
| Overall | 3.79 | 40 |
| Audio | 2.76 | 251 |
| Fun | 3.55 | 70 |
| Graphics | 2.81 | 415 |
| Humor | 3.84 | 24 |
| Innovation | 3.86 | 45 |
| Mood | 3.44 | 78 |
| Theme | 4.29 | 13 |
I felt like gameplay-wise, it was a bit difficult; I had trouble juggling monologuing, and spiking things. I rarely had time to go collect money because I was too busy squishing bad guys... er.. good guys.
Great work though - audio made my day.
UNIONISATION
Got 163s before letting them win
~AlucardX60
I love the expression of busy action and interrupted speak, that's really funny, it's not so easy to be bad guy lol.
Great work!
Oh, and I love the music loop! Very fitting.
Mwahahahahahahahahahahah!
Great game man! Perfect use of the theme, and very good humor. The game play is quite fun as well, although a bit on the easy side. It would be cool if there were a few more enemy types (jumping? randomly changing speed?) so the game could be more difficult.
But thanks for the great game!
Of course, the problem is the game gets boring after a while because the monologs turn into "muahahaha" and the difficulty isn't really incresing, (it even decreases). So I just gave up at 160s or something, and that's where the bullets made me laugh!
Please get some medals and make a bigger game out of it! (Oh yeah...and the Audio isn't that cool. Only flaw)
Tiny variation with the faster minions gives it just enough going on to be interesting, even if after a little while you'll work out a system to win easily.
Great execution.