Eye of an Slender by Maristak

[raw]
made by Maristak for LD25 (JAM)
This is our very first LudumDare entry, as well as our first team project. It was fun!
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Our dev team:
Martin E. (Maristak)
Jirka F. (Fry93)
Lukas K. (LUKYNN)
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Game was written in C# using only GDI+ for rendering and WMPLib for sound management. We have used Microsoft Visual Studio 2010 with CodePlex Team Foundation Server.

Ratings

Coolness 49% 670
Overall(Jam) 2.33 299
Audio(Jam) 2.00 238
Fun(Jam) 2.13 291
Graphics(Jam) 2.21 295
Humor(Jam) 1.89 264
Innovation(Jam) 2.25 276
Mood(Jam) 2.39 261
Theme(Jam) 3.38 146

Feedback

Nsmurf
18. Dec 2012 路 04:18 UTC
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TehSkull
18. Dec 2012 路 05:51 UTC
You need permission to access this item.

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馃帳 Maristak
18. Dec 2012 路 09:06 UTC
I appologize for the inconvenience. Totally forgot that file is locked by default. It should be fine now.
master4523
18. Dec 2012 路 14:07 UTC
I loved the idea of being Slender Man. Controls were easy to get, graphics are ok, audio too. The use of the "Fear" skill was hilarious, watching the enemies going crazy :)
I encountered some collisions problems but it's alright I guess. However, the game was a bit choppy on my computer, I'll try on another computer.
馃帳 Maristak
18. Dec 2012 路 14:34 UTC
We are aware of some FPS problems as we didn't have the time to do optimalization. The code is pretty dirty and far from well-optimized...
SonnyBone
18. Dec 2012 路 15:47 UTC
I dig that music. Very moody. It would be nice to see the kill animation rather than just have them die and vanish. Teleporting around could also use some visualizations other than a quick jump. I like the idea of stalking around and using fear, and the flashlights were a great touch.
EatenAlive3
18. Dec 2012 路 21:51 UTC
It would have been a GREAT game, but four things brought it down.

Firstly, teleporting was bugged. I can not teleport without flying off the map. That would have been fine, but it is impossible to restart the level without exiting the game! As I played with my only other two abilities, I was disappointed that you can't use them while walking -- probably an intended feature, but not really the best of choices. Finally, the audio occurred randomly, and the sound seemingly had nothing to do with what was going on. Great idea, poorly implemented.
LogGiant
19. Dec 2012 路 01:25 UTC
When I saw the idea I just HAD to play it. Great job!
PIXEL^3
20. Dec 2012 路 00:28 UTC
I'll admit that playing switching roles with game villains may not be the MOST original idea this LD but it's certainly not a bad one. The gameplay needed a bit more polish, the kids vanishing doesn't make for a satisfying kill, same with teleporting. Also, the original Slender game had only one player in the woods, but I see why you would change that. But maybe you shouldn't have, and instead force player to induce a certain amount of fear into the child before you can kill him. Sprites were okay for the time time limit. I like how Slender tilts his head in the idle animation. Though the children sprites look of a different style and detail. Where they taken from somewhere else?

~AlucardX60
馃帳 Maristak
20. Dec 2012 路 16:13 UTC
Yes, the children sprites are taken from external source. We did not have enough time to do those. Thanks for the critics, next entry will be a lot more polished :)
Peping
20. Dec 2012 路 17:04 UTC
The idea is great, but the game is not very well done... People's movements are very buggy, hunting them isn't much fun, graphics don't add much to the atmosphere and there is an error when running and closing the game.
sclark39
21. Dec 2012 路 15:47 UTC
I have no clue what to download in this folder, and I don't see a .zip or anything.
DeathBySnail
22. Dec 2012 路 23:32 UTC
Nice job.