Decommissioner by Crowbeak
EDIT: The Windows, Mac OS X, and Python IDLE files have all been updated and the game-crashing bug should be fixed. If you notice any other problems, please tell me.
First: This game is NOT intended for children. It contains mature themes. Sex and nudity are nil and there's only a little violence, but cruelty also exists.
This game was most definitely born from the voted theme, but HOW is not apparent until the end. The game really is short, but it is a text based game (story-heavy, with robot output simulation; you can choose some branches in the story).
Please do me a favor and don't TL;DR out on me! Have some mercy for a first-time entrant? :D Maybe? :D
... :D
The Python source code should work on any OS with Python installed; just run DECOMMISSIONER.PY and it will start automagically. Since I didn't manage to include any graphics or sound, the only imports I didn't write are built-in Python modules -- random, time, and string.
First: This game is NOT intended for children. It contains mature themes. Sex and nudity are nil and there's only a little violence, but cruelty also exists.
This game was most definitely born from the voted theme, but HOW is not apparent until the end. The game really is short, but it is a text based game (story-heavy, with robot output simulation; you can choose some branches in the story).
Please do me a favor and don't TL;DR out on me! Have some mercy for a first-time entrant? :D Maybe? :D
... :D
The Python source code should work on any OS with Python installed; just run DECOMMISSIONER.PY and it will start automagically. Since I didn't manage to include any graphics or sound, the only imports I didn't write are built-in Python modules -- random, time, and string.
Ratings
| Coolness | 94% | 2 |
| Overall | 3.50 | 115 |
| Audio | 1.35 | 582 |
| Fun | 2.98 | 297 |
| Graphics | 2.00 | 687 |
| Humor | 3.31 | 119 |
| Innovation | 3.28 | 176 |
| Mood | 3.77 | 34 |
| Theme | 3.81 | 101 |
FYI I'm running MacOSX and I didn't see any "start.py" - I had to double-click a file called "decommissioner" to play.
@metadept: I knoooooow, programming the robot sim was fun. I want to improve it -- right now the constants and formulas can lead to some wonky results. xD
@hints :D Yeah, I didn't want it to be just a text adventure.
@SimianLogic Yeah, me, too. :( I was running out of time. Had two big branches planned but had to merge them into one ending.
"But your ferret still loves you!"
This game contains some classy lines. Thanks :)
(Bonus points for the wordplays and little jokes sprinkled throughout the game.)
I did tick you down a bit on "Fun", though--the robot simulation commands felt a little clunky, and made those parts seem a little tedious. There was a relatively long delay between times when I could type in commands--not sure if that's the fault of the windows python packager you used, or intentional. That combined with the "deadly typos" you warn about contributed to that feeling.
Everyone, play this game to its conclusion!
WE MUST HAVE MORE PRODUCTION
I meant to make multiple endings, but ran out of time. Future improved versions will have multiple endings.
And I'm not sure that they would really put you to work - rather they might as well just kill you.
Interesting concept, well executed.
You're also right that they might just kill you. I was finishing the story at like 1 AM and was thinking more about driving the point home. xD One of my plans for continuing development is to smooth out and add to the story, including multiple endings.
Thanks for your input!