Sisyphus by Wan

[raw]
made by Wan for LD25 (JAM)
SISYPHUS AND THE CURSED DIAMONDS
made in France, by Manu & Wan
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This platformer is about heroes, greed and repentance... and most of all, it's about wondering: Who is the villain, you or you?

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- CONTROLS : You'll figure them out... Except ENTER, that you can hold to skip cutscenes.
- KNOWN ISSUES (only in the Jam version) : Selecting traps sometimes fails. It also has a few glitches, otherwise it should work as intended.
- TECH : Made in HTML5 with CraftyJS and some other cool libraries.

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* 13/05/2016: This recommended version saw its levels and balancing reworked from the ground up. Most bugs and quirks are also fixed. The game is still hard, but more fun to play!
** 26/04/2014: Note that the original 2012 sources don't work anymore in modern browsers. This version is mostly the same, except we polished some details, and especially upgraded the engine... introducing a few glitches.

Ratings

Coolness 61% 3
Overall(Jam) 3.64 46
Audio(Jam) 3.46 57
Fun(Jam) 3.44 48
Graphics(Jam) 3.06 186
Humor(Jam) 2.71 142
Innovation(Jam) 4.27 3
Mood(Jam) 3.22 89
Theme(Jam) 3.66 84

Feedback

sanojian
18. Dec 2012 · 11:22 UTC
Awesome idea. I had a hard time placing the traps. I guess you have to click the ground below where they will be? Jumping was a bit awkward. Overall very good!
Amoaeba Junior
18. Dec 2012 · 11:23 UTC
awesome idea!! Should have a retry button
Elisée
18. Dec 2012 · 11:38 UTC
Very nice concept! The execution is a bit glitchy (switching between items by clicking on them sometimes doesn't work, even though it's time critical) but overall I enjoyed playing it :)
mcc
19. Dec 2012 · 10:49 UTC
this was definitely a cool idea, even if a little rough. i think this is one idea that should be taken farther outside of this jam
bigbadwofl
19. Dec 2012 · 10:52 UTC
Very fun concept and nicely executed. Gz
jujule
19. Dec 2012 · 10:54 UTC
Quite brilliant really. I love the dilemma the game induces. The name is perfectly chosen too.
DTG
19. Dec 2012 · 11:03 UTC
Great game! Really great use of a simple mechanic and an inventive take on the theme.
I love the music even if it did get a bit repetitive.
The changing traps can be a touch clumsy but thats the only thing I could fault.
Awesome job.
har_g
19. Dec 2012 · 13:14 UTC
put traps on your previous way is already nice. but rebeat the level agin is more nice. i always place traps and i cannot find way in the next try.. very good idea.
cappelnord
19. Dec 2012 · 14:10 UTC
pretty clever game!
SanctuaryInteractive
19. Dec 2012 · 14:16 UTC
Highly innovative game, great fun to play too! Hope to see this game idea taken futher than this build.
Maple
19. Dec 2012 · 15:26 UTC
Absolutely brilliant idea, well executed and really does force you to choose how you act. As far as the game goes, the platforming element of it is smooth, but with the trap mode, the buttons and placing of traps felt unresponsive.

Music was fine (if a bit repetative), graphics were good. Overall it was great, and especially innovative with the basic mechanic.

~Spaceoff
diggersworld
19. Dec 2012 · 20:50 UTC
I think this could be interesting if there was a multiplayer mode where one player is the good guy and the other is setting traps and they take it in turns. =)
recursive frog
20. Dec 2012 · 08:59 UTC
While the graphics were above average, everything else about this was beautiful. The concept and the contortions you took on this theme were really wonderful! I like how I had to stop and consider whether my trap patterns would be too deadly for me to ever make it back out of the dungeon on subsequent playthroughs.

This idea really speaks to me, being a recursive frog and all. ;)
Per
20. Dec 2012 · 22:22 UTC
This was a really great game.
It is a joy to experience true innovation when it comes to new game ideas.
Sestren
21. Dec 2012 · 20:13 UTC
Wonderful concept that's well executed. The buggy collision and trap-switching is rather distracting, and 10 levels on the third world seems a bit much as far as patience goes, but otherwise a great entry!
Jeremias
25. Dec 2012 · 16:58 UTC
Very interesting gameplay mechanic and take of the theme. I didn't play through all the levels because I get angry xD I mean... normally I can flame the game designer for bad trap placement and unfair levels. But setting the traps by myself is so frustrating :D

Sometimes the moving feels very glitchy and I ran into traps without my faults (as you mentioned and others mentioned here).

Very good job anyway!
caranha
25. Dec 2012 · 17:17 UTC
That was a very interesting and unique idea! I liked that you made it so that each trap would hit the hero only once, to avoid some simple abuses, like walking back and forth. Still, there was plenty of space for player abuse :-)

The game could use some sound effects!
ArkadyDracul
25. Dec 2012 · 19:26 UTC
nice entry, but too buggy to play it.
Vladp995
25. Dec 2012 · 19:37 UTC
Loading sounds... forever...
Mesene
25. Dec 2012 · 21:24 UTC
Good job! nice idea, I spent a nice time playing it :)
Christina Antoinette Neofotistou
25. Dec 2012 · 23:25 UTC
very very cool! You guys are brilliant
Pierrec
26. Dec 2012 · 12:33 UTC
This is VERY clever, the player really HAS to make things difficult and be his own villain! I was very surprised to curse myself for an unavoidable carpet of spikes!
Benjamin
26. Dec 2012 · 17:33 UTC
Hehe clever. Sometime the trap selection doesnt work which make the game very frustrating. Anyway the sequence recording mechanic is great. With some experience you can game the system by making some dumb run, like waiting for 1-2s in front of a wall or under a low roof. Maybe by speeding up the "running pillar of death" on level3-4, you could avoid that.
naufr4g0
26. Dec 2012 · 18:28 UTC
Great concept! I Love graphics and how you accomplished it.
tomvert
27. Dec 2012 · 12:51 UTC
Excellent idea !
Zathalos
29. Dec 2012 · 01:44 UTC
Interesting idea.
raarlac
06. Jan 2013 · 19:15 UTC
my only complains are about the hitbox, but it doesn't affect the score at all, this game is awesome