Victor Grozny by DustyStylus

[raw]
made by DustyStylus for LD25 (COMPO)
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UPDATE - AAAAAAAARGH!!! Just click-drag up/down the knobs to rotate them. Sorry, I didn't realise people were trying to do fancy sexy things like circle them... just click drag up/down it'll make life a bit easier for you! ;______;
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You are Victor Grozny, absolute ruler, absolute tyrant and absolutely NOT in the mood to allow insurgents to take over your rightful place as ruler.

Monitor the communications of the enemy with your "insurgent compass", track their signals, let them talk for a few seconds and then the Inquisitor will take care of them.

But be quick! The more buildings fall to the influence of the enemy, the sooner your reign of terror will be at an end!

Engine: Unity, C# Scripting
Music & FX: Cubase, Synapse Audio DUNE, NI Kontakt
Art: Photoshop CS6, Blender

UPDATE - Linux (x86 and x86_64 versions now available!)

Ratings

Coolness 96% 2
Overall 3.23 237
Audio 3.79 17
Fun 2.85 358
Graphics 3.62 134
Humor 2.30 434
Innovation 3.91 38
Mood 3.67 43
Theme 3.55 210

Feedback

wccrawford
16. Dec 2012 · 20:23 UTC
Not bad! I could see this working with some plot and objectives.

I think it's be more fun with 4 physical knobs, too. The mouse was a big hard to control.
tim_u
17. Dec 2012 · 10:18 UTC
Keyboard input for the dials would have helped. Or sliders instead of knobs. Mice just don't like to go in circles. (At least mine doesn't....)
Cy4n1d
17. Dec 2012 · 10:22 UTC
"Control" is a little bit to hard. Nice idea.
bwdevel
17. Dec 2012 · 10:23 UTC
Great concept. It's a fun game, but i"m not a big fan of the knobs. While some will like the mouse, perhaps some keyboard shortcuts would have been nice to have, pehaps WASD for the left two knobs and arrows for the right two knobs.

But still a great game overall.
feili
17. Dec 2012 · 10:23 UTC
Nice idea, and good mood and innovation... after a while you just want something to happen though. =)
🎤 DustyStylus
17. Dec 2012 · 10:54 UTC
Thanks guys! Alas, it's only after the submission deadline I realise how blatantly obvious it should have been to me to use the mouse to control the X-Y and the buttons + drag (or keys) to control the other values. >___<

Oh well, LD is a learning experience! :D
arch.jslin
17. Dec 2012 · 11:25 UTC
The feeling and audio in this is very nice. The idea of monitoring communication is rarely seen as well.
Mezzomatto
17. Dec 2012 · 12:35 UTC
Nicely put together, great gameplay ideas and excellently gloomy villain. I'd love to see this expanded.
Rialgar
17. Dec 2012 · 17:17 UTC
Great game, I personaly think the knob-controlls add to the atmosphere, allthough it seemed to me as if they only responded to up and down movement.
Making the knobs stop at min/max value would have helped to recognize the end of the frequency/descrambler spectrum.
Winterblood
17. Dec 2012 · 21:07 UTC
Nice idea and VERY polished implementation. I agree that the knobs could have done with a more intuitive UI, and it would be nice to see something happen to indicate when you'd missed an insurgent and they damaged a building. Audio very good, too. The blend of Eastern Europe with somewhat steampunk tech is unusual :)
metadept
18. Dec 2012 · 15:34 UTC
Great job! Once I figured out how the dials worked, it was pretty satisfying to track down targets, and the sounds are particularly effective. I found myself wishing that the indicators were some kind of volume bars instead of just light colors, to make it easier to tell when they're full vs almost full.
fishbrain
18. Dec 2012 · 15:38 UTC
beautiful mood and audio!... enjoying the tuning process.
zenmumbler
18. Dec 2012 · 15:41 UTC
The positioning is very precise and it's more a battle against time before you lose than actual tactics, but still fun enough. I never had to change the freq and descramble buttons much, they stayed the same more or less throughout, which is good because the constantly moving insurgents made things hard enough!

Awesome audio and graphics. Very nicely done.
Amoaeba Junior
18. Dec 2012 · 16:00 UTC
The controlls were a bit too clunky, that kinda ruins the game, but the idea is very original, just wish it didn't had those controlls.
Mythalore
18. Dec 2012 · 21:10 UTC
Incredibly innovative gameplay, very original!
bigbadwofl
19. Dec 2012 · 05:32 UTC
This is an amazing concept. It's quite difficult but the execution is nearly flawless and the atmosphere compelling.
killmonday
19. Dec 2012 · 14:24 UTC
Awesome dystopian 1984 mood!
Pixelboy_85
19. Dec 2012 · 14:34 UTC
Very innovative, great sound design. Intense gameplay. Has a certain Amiga vibe to it. My highest rating yet. Good job!
Dark Acre Jack
19. Dec 2012 · 16:12 UTC
This is a cool concept. Unfortunately for me, "being quick" and tuning 4 rotary nobs with slighly painful response levels was beyond my abilities. Nice aesthetic, would like to see this developed further. I might use keyboard keys for tuning rather than "drag to tune".
ElScootro
19. Dec 2012 · 17:51 UTC
Nice idea and fun music! I agree with the other folks who said you might want to experiement with other input methods, my mouse was hard to use for this.
DragonKN
19. Dec 2012 · 20:06 UTC
nice work with audio =)
blackmagic
19. Dec 2012 · 20:57 UTC
prod looks gorgeous and ideams are there...but controls are a bit hard for a "cool" feeling.
ahmed.majd
20. Dec 2012 · 13:50 UTC
this is a new mechanics, i just like it
JFlegle
21. Dec 2012 · 02:54 UTC
A well made game. The dials are a little hard to turn at first.
🎤 DustyStylus
21. Dec 2012 · 13:53 UTC
Oh! You can drag up/down to turn the dials! Argh, I just realised people are trying to circle them. D:
Birchmountain
21. Dec 2012 · 15:24 UTC
I really cool concept but unfortunately i couldn't get the hang of it. I miss some clear instructions. But still looks great and really stands out. Good job!
rftr
22. Dec 2012 · 22:27 UTC
Excellently done! A lot of fun, but the outstanding feature is the audio design -- executed perfectly.
blob
24. Dec 2012 · 13:35 UTC
Very nice idea, and great character design ! I didnt get any audio in firefox, but worked in Chrome. I personally didnt have issue controlling with the mouse.
It seems to take too much time to lose though, didnt have the patience to see what happens.
lotusgame
24. Dec 2012 · 18:50 UTC
Nice try. It lacks something but there is a very good ambience ;)
iandioch
30. Dec 2012 · 21:57 UTC
A really interesting concept, but just a tiny bit too fiddly D: I really liked how the audio synced with the gameplay though.
ddionisio
03. Jan 2013 · 19:26 UTC
Pretty good concept. I love the atmosphere! I the graphics and audio worked really well together. Thanks for the tip on how to effectively move the knobs. :P