PsychoTherapist by char68

[raw]
made by char68 for LD25 (COMPO)
PsychoTherapist is a game where you play a hypnotherapist trying to drive the voices from your head into your patient. Time yourself to the metronome, and spin the watch to match the chaotic patterns as long as you can.

Ratings

Coolness 58% 3
Overall 2.58 593
Audio 2.03 486
Fun 2.42 560
Graphics 1.81 717
Humor 2.07 524
Innovation 3.26 185
Mood 2.17 652
Theme 2.45 646

Feedback

Scott McBee
17. Dec 2012 · 05:33 UTC
Took a while to figure out what was going on, but enjoyable and challenging when I got it. Might want to rework the instructions if you continue on this game.
Sos
17. Dec 2012 · 05:34 UTC
It's so hard! Like patting yourself on the head and circling the other hand on stomach at the same time!
filtoid
17. Dec 2012 · 22:09 UTC
A tricky game but fun.
angela
17. Dec 2012 · 23:11 UTC
I couldn't do it. It was too hard. But fun trying and great idea.
aeveis
17. Dec 2012 · 23:52 UTC
overall really hard to coordinate between the metronome and the clock, couldn't keep it up but might be because i can get pretty jittery.
BipolarMike
17. Dec 2012 · 23:55 UTC
It was a bit too hard, but I bet if I played a bunch more I would get the hang of it.
bach
17. Dec 2012 · 23:59 UTC
Wow - this is really hard. Once I understood what I had to do it was quite fun for a bit. But ultimately I'm just completely lost trying to multi-task this thing.
kevincorrigan
18. Dec 2012 · 00:17 UTC
I really like the idea, very difficult.
fishbrain
19. Dec 2012 · 09:28 UTC
Nice idea... but I couldn't quite get to grips with it unfortunately. :/
h.attila
20. Dec 2012 · 18:56 UTC
Very difficult and unforgiving. You could've added 3 "lives" that need to be lost before you lose.
Benjamin
21. Dec 2012 · 02:46 UTC
you help screen layout made me think I could use cursor key instead of wasd ( which is pretty convenient when you own an azerty keyboard ). I lost a lot of time finding how to play.
The game itself is cool. I think the yellow point is useless, it make the game more difficult instead of helping. Just the green dot with a clock color change or brief 4 dot flash when you finish the sequence would be enough.
+1 for the 3 lives idea :)
CappaGames
21. Dec 2012 · 02:52 UTC
Cool idea. I was able to go pretty far.
Alex Rose
21. Dec 2012 · 03:59 UTC
I found this quite difficult. Once I understood what I was doing it was better though. A really cool take on the theme.
Nick Cash
21. Dec 2012 · 06:54 UTC
Interesting concept. Took me a few tries to get what I was really doing, but once it clicked it was alright. Never really got far enough to see how evil I was supposedly being though.
olkeencole
21. Dec 2012 · 18:43 UTC
This game is quite difficult. It seems like it has a lot of potential for fun if the difficulty ramped up a bit more slowly or it was a bit more forgiving (like the patient had a meter where he would wake up with too many mess ups). It's frustrating to lose the game immediately when you make one mistake.
DaviDeMo
21. Dec 2012 · 19:10 UTC
aAAAAAAAAAAAAAAAAA...

lol, pretty original =D
nilstastic
21. Dec 2012 · 20:12 UTC
Good: Different!
Improve: Hard to get into in the time one have to rate theese things (that is, if im not hooked the first minut i neeed to move on, sorry) =)
csanyk
22. Dec 2012 · 23:10 UTC
Could tick, but not tock. Very unforgiving mechanics, made me want to give up after failing five times. Try a lighter form of negative reinforcement than stopping the game every time the player makes a slight error.
cardboard
07. Jan 2013 · 05:35 UTC
Took me a bit to figure out what was going on, but once I did it was really hard and I only lasted a few ticks. Cool concept, but maybe lessen the difficulty a little bit.