End Boss by Ditto

[raw]
made by Ditto for LD25 (COMPO)
Written in C# with XNA

Aren't bullet hell bosses the coolest thing ever!? Well why can't you ever PLAY ONE!? NOW YOU CAN! OMG!

Play as a spidery big End Boss and squish that pesky little player ship!


Do you have an Xbox-controller hooked up to your computer? GREAT, PLAY WITH IT! Otherwise keyboard is also fine.
(Controls on gamepad is: left thumbstick to move. X, A, B to shoot and Y to defend.)


Bro tip: Don't let the player get power-ups!

Also, fuck, totally missed out on the goat thing.. :c

Ratings

Coolness 56% 3
Overall 4.17 3
Audio 3.68 28
Fun 3.90 16
Graphics 4.41 12
Humor 2.68 315
Innovation 4.10 16
Mood 3.92 18
Theme 4.55 1

Feedback

ilo
17. Dec 2012 · 07:18 UTC
A very solid effort, Ditto. It was harder than I imagined too - I felt slow and very exposed!
tumoxep
17. Dec 2012 · 08:42 UTC
Five's in all fields
drizzlybear
17. Dec 2012 · 08:47 UTC
Awesome Idea-- I had a lot of ideas about reversing game-mechanics to be from the villain's frame, but this one hadn't crossed my mind. Sweet! :)
Gemberkoekje
17. Dec 2012 · 08:49 UTC
Unfortunately this crashed on my work computer; right at the beginning ~ I'll put this on a list to try at home~!
CMaster
17. Dec 2012 · 08:49 UTC
Nice work, although I couldn't work out which 360 button for the aiming attack.
🎤 Ditto
17. Dec 2012 · 08:54 UTC
The aiming attack actually autoaims at the "player ship"! Thanks for the nice comments! :D
Agamgad
17. Dec 2012 · 17:19 UTC
Really Really challenging ! btw I love the inertia of its mandibules and its evil look !
Msquirrel
17. Dec 2012 · 21:20 UTC
Woah, that was really difficult, but a great idea and really well done!
gameXcore
17. Dec 2012 · 21:34 UTC
Fantastic presentation & really well polished, it would have been easy to miss the subtlety of the boss's movement or the players avoidance, but you nailed it!
EatenAlive3
17. Dec 2012 · 21:41 UTC
Best game I have played so far this LD! Very very fun, thanks!
TheH
17. Dec 2012 · 21:42 UTC
Great concept, I love how you feel sluggish and like you can't really hit what you want to hit. AI behind the "hero" ship is pretty good as well, it's a lot harder to hit that little guy than you might think. ((makes me wish I was that good at dodging bullets in bullet nightmares haha))
tomvert
17. Dec 2012 · 21:48 UTC
Great, the defense move is very cool. Great animation too.
FrozenCow
17. Dec 2012 · 21:57 UTC
Once you know how to play it is very doable. The problem is that the 'hero' gets stronger as time goes on. I didn't know how everything worked and the hero was already pumped before I could do anything about it.
Second try was much easier though. *Very* enjoyable!
TwilightFlandre
19. Dec 2012 · 01:10 UTC
Huh a bullet hell game that is difficult from the boss's point of view as well. The graphics look great by the way and the actual gameplay is super fun!
LaughingLeader
19. Dec 2012 · 01:10 UTC
This is a really neat concept. The graphics were great too, and I especially like the feel of the weight of moving the big boss around. Great job!
killmonday
19. Dec 2012 · 20:54 UTC
Cool! Nice twist of the standard game :)
Aslai
21. Dec 2012 · 05:53 UTC
The graphics were fantastic, and the game is pretty fun. However, if you can position one of your two omnidirectional shooters over the player, you can instagib him >:3
It's a little OP. Just a little.
Cyboot
22. Dec 2012 · 11:48 UTC
I remembered your last entry so I thought lets try this one too.
And I can say, it was worth it!
Graphics, Sound, Idea and Gameplay a really great. And - its hard to describe it - it feels so complete, not like it was developped in hurry of 48 hours.

So very great Job. You can be proud! Thanks for making this game :)
EdoMiyamoto
24. Dec 2012 · 15:42 UTC
It's a really good game !
Rialgar
27. Dec 2012 · 00:25 UTC
Great Game, could not stop trying till I won. I especially like how you need to protect the inner parts of your ship, because loosing them means loosing everything attached to them, too.
To my mind, the boss could use a little more color, though.
zenmumbler
28. Dec 2012 · 12:52 UTC
Excellent art and implementation of this idea. The sluggishness of a mega-boss really is clearly conveyed. The player AI is rather basic but it's hard enough already. Damn players!
StMatn
07. Jan 2013 · 01:56 UTC
Awesome game! The graphics were pretty, sound was nice, but the player was too good at dodging bullets :P Very good game