Burglary by Tobias Wehrum
Explore the premises. Evade the guards. Pick locks. Steal the treasures! And then escape with them.
Burglary, an action/stealth game about stealing from the rich and giving to those needing it: Yourself.
Hints:
- When you are captured, it's over! You can restart the level to try it out again, but you can't get a perfect score anymore.
- The guards see you when their seeing helper line connects to you. The brighter your light is, the better they can see you.
- Lock-picking is easier with more light!
Burglary, an action/stealth game about stealing from the rich and giving to those needing it: Yourself.
Hints:
- When you are captured, it's over! You can restart the level to try it out again, but you can't get a perfect score anymore.
- The guards see you when their seeing helper line connects to you. The brighter your light is, the better they can see you.
- Lock-picking is easier with more light!
Ratings
| Coolness | 71% | 3 |
| Overall | 3.55 | 97 |
| Audio | 2.74 | 258 |
| Fun | 3.59 | 58 |
| Graphics | 2.07 | 679 |
| Humor | 1.94 | 582 |
| Innovation | 3.75 | 59 |
| Mood | 3.22 | 148 |
| Theme | 3.32 | 308 |
The mini-game is ...interesting. It's a nice idea, but it took me some tries to understand what was actually going to, and it was essentially trial and error. Then I realized I spent more time in the lockpick-screen that in the actual "world" :P
Some notes:
Ashkin, glad you enjoyed the light mechanics! I'd love to have inserted more of this sort, alas there was no time - the light was an afterthought and came in about 9 hours before the deadline and I didn't know how much fun it would prove to be by then. Thanks for the idea, I might use it later :)
bradleypollard, I consciously excluded changing the light while you picked a lock to simulate concentration and to make the risk/reward factor higher. It might have been a bad call though... I didn't have too much time to playtest. (Oh, and I'm really happy that you like the minigame. :) )
Tifu, you cannot imagine how glad your comment made me. I never had time to test all the levels - up until now I wasn't sure if the game was even beatable! (You weren't logged in to Kongregate though, right? Otherwise the highscore submission is broken.)
ananasblau, the guard chases you:
a) As long as he sees you. (=The line connects)
b) Afterwards he goes to the last place he saw you. (=The red rectangle)
c) Then he follows your trail slowly for 8 more seconds.
He can see you more easily when your light is bright! Dim it a lot, and run around corners as much as possible. Does that help you? If not, please ask again!
Also, too often in indie stealth games you're caught the moment a guard sees you, without giving you a chase scene. Chases are a blast!
Definitely could profit from better presentation, but I'm glad you prioritized your entry for gameplay instead. It's a fun and complete game as it is, so a post-compo version with less programmer art, more suspenseful audio, and possibly more things to watch out for could only be a success.
I was really happy with the way you make the player both manage the light, and decide to strategically abort lock picking to avoid guards. Great stuff!
I also really like how you dealt with the autotracker music, selecting a bunch of different titles and making a nice little jukebox of them.
The game needs a bit more polish in the opening, transition screens, and some of the map tiles. But given that polish, I can see people spending a lot of time in this game.
How easy is it to make new levels? You should consider adding a level editor :-)
If I had to change a thing in it, I'd keep the art completely abstract - there was no need to make a drawing of the characters in the title screen, the squares and circles worked just fine and gave the game a lot of personality.
I really like how intuitive the game is without the need of tutorials. Having the enemies line of sight always visible was a very cool feature that made it very easy to understand how the hiding mechanic worked.
Simple, easy to implement idea. Please develope it further! Or should I say "evolve" after LD24?