Tripe Traps by Lyonsbanner

[raw]
made by Lyonsbanner for LD25 (COMPO)
Hi everybody !

It's my first time to participate at Ludume Dare (And sorry for my english).

I present you "Tripe Traps". It's a very simple game whose aim is to crush with traps the little white hero who moves from left to right. Use 1, 2 and 3 buttons to use them and press S button to play/replay the game.

That's all ! You have 3 hearts and you lose one if the hero manages to go to the right of the screen. Even if you crush him, like all heroes of video games worldwide, he respawn on the left screen (with his vicious 1UP).

Last think, be a good villain, make the best score and enjoy :)

Ratings

Coolness 77% 2
Overall 2.76 490
Audio 1.29 592
Fun 2.89 335
Graphics 2.08 673
Humor 2.91 244
Innovation 2.25 645
Mood 2.57 485
Theme 3.19 376

Feedback

Sestren
17. Dec 2012 · 03:12 UTC
A simple concept that turns out to be fairly fun. Nice job.
MvT
17. Dec 2012 · 07:49 UTC
Good game, i hope you will improve him and make other lvls.
robashton
17. Dec 2012 · 15:20 UTC
2730 on my first go, having three weights kept things fun when it got fast
metadept
17. Dec 2012 · 15:23 UTC
Nice little game. I think if you added some different kinds of traps, made the hero a little unpredictable (have him 'fake out' the player sometimes by stopping or turning back), and generally spiced things up, it could definitely go places. Good job!
gilesa
17. Dec 2012 · 16:18 UTC
Started off a little slow, but get's more challenging and fun as the hero gets faster. My score was 2550.
Ithildin
17. Dec 2012 · 16:26 UTC
Simple, yet fun and humourous. Good work! :D
chribbe1
17. Dec 2012 · 16:26 UTC
Simple idea, but still pretty nice. I miss blood when killing the hero. It would also be nice with some different effects depending on what trap you use!
pbdiode
18. Dec 2012 · 04:33 UTC
Great job!
dekart
18. Dec 2012 · 16:20 UTC
probably the heroes should go faster at the beginning
dek
18. Dec 2012 · 23:29 UTC
3400! Fun game. I mostly just used the second one.
brantkings
19. Dec 2012 · 02:40 UTC
Awesome!

So simple, but it's the game I had more fun until now.
Colapsydo
19. Dec 2012 · 09:51 UTC
Good job on the scoring system.
GameRespect
19. Dec 2012 · 19:03 UTC
Neat game. How the weights fell and retracted really felt 'right' with me for some reason. A larger variety or traps and heroes would be nice though.
har_g
19. Dec 2012 · 20:58 UTC
I like it. but it could be better with more feature (different ennemi, traps, or level)
Wan & Manu
20. Dec 2012 · 12:46 UTC
Simple, easy to understand a fun. Like other could be great with other level and traps ;)
CMaster
20. Dec 2012 · 20:12 UTC
That's pretty effective.
The bucket of mercury is an unusual but evil trap.
SpotlightCoding
22. Dec 2012 · 03:28 UTC
Needs a lot of work to make it more interesting, make levels, make the hero run faster each time, more traps, etc.
arhpositive
02. Jan 2013 · 13:33 UTC
Nice work overall. :) The gameplay feels fun, and the difficulty curve is just about right. In the future, you might add enemies that behave differently from each other to spice it up.
Demurgos
06. Jan 2013 · 21:01 UTC
Je regrette le manque de diversité et la répétitivité dans le gameplay qui reste simpliste.
Ton jeu a toutefois pleins de bons points : les graphismes me plaisent, il est marrant, le thème est bien exploité et en plus c'est fait avec Canvas (mais je vois que ça reste très brouillon :/ )