Trade Persuasion by Mezzomatto
This is my first game ever (well, since Klik n Play). Some friends of mine got me started on the basics of Unity, Blender and JavaScript about 4 weeks ago and now here I am.
I used:
* Unity
* Blender
* Audacity
* Public Domain music from here: http://freepd.com/
* Caffeine
You've all been great.
Enjoy!
I used:
* Unity
* Blender
* Audacity
* Public Domain music from here: http://freepd.com/
* Caffeine
You've all been great.
Enjoy!
Ratings
| Coolness | 57% | 3 |
| Overall | 3.26 | 219 |
| Audio | 2.54 | 326 |
| Fun | 3.22 | 186 |
| Graphics | 3.22 | 253 |
| Humor | 2.74 | 292 |
| Innovation | 2.43 | 567 |
| Mood | 2.88 | 315 |
| Theme | 2.94 | 476 |
(on a sidenote, for 4 weeks of Unity this is impressive!)
Some things I noticed though were that everything has very fixed spawn points so that it becomes a chore to deal with the enemies as they all feel repetitive. A bit more randomness and potentially progression (introduction of new enemy weapons or behaviors) would have been a breath of fresh air.
The end was surprising and awesome. I was expecting to just lose and have a results screen, but having the dude escape and then quantifying the score as a human-cash-value of destruction was epic. I mean I dealt $53,800,000,000 in damages! Take that human race xD
(By the way public domain music is not allowed in the compo category)
Well done