RollingBall by ottohak

[raw]
made by ottohak for LD35 (COMPO)
My Entry RollingBall is a ball game where you have to roll as far as possible. This is my fist LD game and I think I could made it much better.

I streamed most of the development and had a lot of fun!

Android Version is experimental, please rate the PC Version.

I had no chance to test the Linux and Mac builds.

Ratings

Coolness 32% 1808
Overall 2.71 830
Fun 3.35 313
Theme 1.88 925

Feedback

馃帳 ottohak
17. Apr 2016 路 15:02 UTC
x64 Builds for Win, Mac, Linux: https://www.dropbox.com/sh/4chdq4liv4nrzrm/AACfQh-PF_dcIkUjKNpayGpNa?dl=0
StarStorm295
17. Apr 2016 路 15:36 UTC
I love it! This can definitely be expanded upon! I can see it as a pretty infuriating, yet popular mobile game. Great work!
Blobo
18. Apr 2016 路 20:44 UTC
The camera almost gave me motion sickness. othe than that, it was pretty solid. I got 916 points.
Arvydas
18. Apr 2016 路 21:06 UTC
Pretty fun and addicting game!
treegemmer
19. Apr 2016 路 06:58 UTC
Takes me back to flappy bird...
docteurSid
19. Apr 2016 路 07:41 UTC
Good idea but need many improvments
02fc.exe
19. Apr 2016 路 07:47 UTC
Speed growths too fast, but fun overall
fatsopanda
19. Apr 2016 路 08:00 UTC
A nice and an expandable idea definitely. You always want to try more.
jk5000
19. Apr 2016 路 08:03 UTC
Great idea, but I find it a bit too difficult to play. As your first LD-game it is great. Well done.
thegoofromspace
19. Apr 2016 路 22:42 UTC
I see "shape" but no "shift."

Not a bad game once I figured out how to play well enough to stay in there for a minute without dying. Once I (finally!) got past 500 I catapulted all the way to my current high score: 1117. Take THAT, Blobo!

So: nice job, but I don't see how it fit the theme.
KunoNoOni
23. Apr 2016 路 20:04 UTC
First congrats on your first LD game.

The speed ramps up too quickly. You should start the player out slower gradually make it start moving faster.

There should be more feedback when the player dies. It seems like touching the edge of the ground kills you. If this is not the case then let the player fall of the edge for 2-3 seconds before respawning them.

Those are my 2 bits of advice for you. You have a nice game here. I hope to see you back next LD!
gnerkus
02. May 2016 路 07:13 UTC
I had fun playing this. I do have a few issues:

- The ball's colours were a bit distracting
- The speed was a little too high. You could start out slow then accelerate the further the player goes.
Przekop
08. May 2016 路 00:20 UTC
It was getting too fast too quickly. Good first try though.