RollingBall by ottohak
My Entry RollingBall is a ball game where you have to roll as far as possible. This is my fist LD game and I think I could made it much better.
I streamed most of the development and had a lot of fun!
Android Version is experimental, please rate the PC Version.
I had no chance to test the Linux and Mac builds.
I streamed most of the development and had a lot of fun!
Android Version is experimental, please rate the PC Version.
I had no chance to test the Linux and Mac builds.
Ratings
| Coolness | 32% | 1808 |
| Overall | 2.71 | 830 |
| Fun | 3.35 | 313 |
| Theme | 1.88 | 925 |
Not a bad game once I figured out how to play well enough to stay in there for a minute without dying. Once I (finally!) got past 500 I catapulted all the way to my current high score: 1117. Take THAT, Blobo!
So: nice job, but I don't see how it fit the theme.
The speed ramps up too quickly. You should start the player out slower gradually make it start moving faster.
There should be more feedback when the player dies. It seems like touching the edge of the ground kills you. If this is not the case then let the player fall of the edge for 2-3 seconds before respawning them.
Those are my 2 bits of advice for you. You have a nice game here. I hope to see you back next LD!
- The ball's colours were a bit distracting
- The speed was a little too high. You could start out slow then accelerate the further the player goes.