Getaway by Valeour
Incomplete.
The mechanic wasn't as fun as I expected, and didn't feel the point of carrying on.
Up and Down arrows to move, Z to "cook" bomb.
The longer you hold Z, the further the bomb goes.
You can get hit 10 times before you die.
The mechanic wasn't as fun as I expected, and didn't feel the point of carrying on.
Up and Down arrows to move, Z to "cook" bomb.
The longer you hold Z, the further the bomb goes.
You can get hit 10 times before you die.
Feedback
matthias_zarzecki
16. Dec 2012 · 12:54 UTC
This isn't half-bad. I like the heist-theme and the bomb-mechanic. With a lot of rigorous polishing this could very well work.
jonathan
19. Dec 2012 · 17:25 UTC
the bombs make me happy, and the mechanic is good, could be great if you carried it on
mkpictures
28. Dec 2012 · 15:29 UTC
It's great, it isn't perfect. But it's a cool little game.
zenmumbler
03. Jan 2013 · 15:25 UTC
Variable speeds of the police cars and some limited vertical movement of them would make it a bit more dynamic. Timed bomb mechanic is ok. Main thing missing is some goal, maybe a wave-based system?
shatterhand
03. Jan 2013 · 15:36 UTC
You know, the mechanic is actually fun. It's not the first time I see a game using a mechanic like this, and it does work. Like somebody else said, with some polish and a goal to acompplish, you could have a winner!
kibertoad
03. Jan 2013 · 22:17 UTC
Solid effort :).
h.attila
04. Jan 2013 · 13:24 UTC
It's not bad. It felt too easy, but it has the potential to be a great game.