{"author_link":"\/author\/thesyntheticbrain\/","author_name":"TheSyntheticBrain","author_uid":"18315","comments":[{"author_name":"Marco Jonkers","author_uid":"3115","time":"Dec 17, 2012 @ 4:06pm","epoch":1355760060,"text":"Music is not original :( (http:\/\/www.youtube.com\/watch?v=T_Ws_sa17U8)\r<br\/>Didn't really know if there was an end to this game until later on. I was confused about what the pedestals did (spawners? teleporters?) And I thought Santa could kill me. It's too bad that movement is tile based, and the controls are a bit weird (Should you really have to light the fire yourself again? Dropping presents should be enough). Gameplay is fairly solid."},{"author_name":"rinaka","author_uid":"16242","time":"Dec 17, 2012 @ 5:42pm","epoch":1355765820,"text":"Funny game, burning presents in what might be Santa's own fireplace is villainous, indeed. \r<br\/>\r<br\/>Gameplay reminds me of arcade games of old. The nostalgia is enhanced by the &quot;jumpy&quot; movement that makes me think of Game&amp;Watch and the like. I didn't rate Audio as another reviewer has pointed it is not original.\r<br\/>\r<br\/>If you'd allow a suggestion, granting a score bonus if the player burns multiple presents before Santa extinguishes the fireplace would be good to value player skill."},{"author_name":"SonnyBone","author_uid":"1365","time":"Dec 18, 2012 @ 4:19pm","epoch":1355847240,"text":"Great idea, but I kinda wish the game movement wasn't grid based. I dig the mood set by the game, but that's mostly from the music which unfortunately doesn't 'count'. The idea of a bad version of Santa running around burning gifts is hilarious. Great use of theme and CHRISTMAS SPIRIT :D"},{"author_name":"TheSyntheticBrain","author_uid":"18315","time":"Dec 20, 2012 @ 11:33pm","epoch":1356046080,"text":"Thank you guys for the great feat back! I know the music is not original and is a chiptune by bitshifter, I trough I had removed the song form the game, but I was sadly mistaken. I hereby excuse myself for not doing so! I know the movement is not perfect, but it is an aesthetic choice I made at the start of development. Therefor your argument is still valid. Also the explanation part of the game could be better, and the bonus is a very good suggestion! Well I will be adding things to the game as I go and I am planning to port it to the UNITY engine, since gamemaker is a b*ch to work with in my opinion. Once again thanks a lot for your comments and I hopefully see you guys in April!!  The Synthetic Brain"},{"author_name":"TehSkull","author_uid":"13948","time":"Dec 24, 2012 @ 11:01pm","epoch":1356389760,"text":"Those controls are so awkward. Also makes it very difficult to get to the main fireplace. The idea is there, just needs a lot of tweaking."},{"author_name":"impulse9","author_uid":"18690","time":"Jan 3, 2013 @ 4:23pm","epoch":1357229880,"text":"Link doesn't work. :("},{"author_name":"dalbinblue","author_uid":"13960","time":"Jan 6, 2013 @ 5:40pm","epoch":1357493700,"text":"It's unfortunate that the audio is from another source.  Other than that, I think the game would also be a lot easier to play if movement wasn't strictly tile based as it made jumps hard.  Also, I'm not sure if it was me, but I felt like the control were backwards to what I was used to.  I dropped the package almost every time I went to jump."}],"images":["ld25\/18315-160991293edc3e591470b48653e8439c.jpg"],"links":[{"url":"http:\/\/sandbox.yoyogames.com\/games\/209542-evilsantarampage","text":"Windows"}],"metadata":{"g_key":"28298","g_author":"18315","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28328","g_title":"Evil Santa Rampage","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18315-shot0.png-eq-900-500.jpg"],"text":"<\/p>","title":"Evil Santa Rampage"}