Don't Look At Me by Xavier

[raw]
made by Xavier for LD25 (COMPO)
Personal remake of Terry Cavanagh's "Don't look back" but changing a bit its history.

Sorry for the inconveniences but there's no ending though I'm very intrigued about the concept of a game without endings or goals. Anyway, I'll take the needed time to improve the game and plot as well (and try to imagine an ending)

Ratings

Coolness 75% 2
Overall 2.73 511
Audio 2.92 206
Fun 2.31 594
Graphics 3.43 194
Humor 1.94 582
Innovation 2.31 620
Mood 3.66 44
Theme 2.00 726

Feedback

yokcos700
17. Dec 2012 · 19:15 UTC
I'm not sure what this is.
Mythalore
17. Dec 2012 · 19:21 UTC
Very nice graphics and interesting gameplay, but I got a bit stuck by the end.
Geoege
17. Dec 2012 · 19:37 UTC
I... dont get it. Pretty nice graphics btw. :)
Pierrec
17. Dec 2012 · 19:41 UTC
I'm not sure If I found the ending either, but it's a nice piece of art. Great atmosphere.
I hope Terry Cavanagh will play this.
DavidErosa
17. Dec 2012 · 19:44 UTC
I liked the look and ambiance, but after reaching the "end" I could not find out what to do. Anyway lots of potential here.
🎤 Xavier
17. Dec 2012 · 20:30 UTC
Thanks for your feedbacks. I know that there is no ending or a clear goal to reach. That is my fault after I see that I could not find any good solution. In fact the general idea was to make a game from the point of view of someone similar to Slender, someone who just killed another that was searching the eight pages on a forest. I'm really happy with the result (is my first game) and probably I will try to develop the plot and, of course, think a good end.

And yeah, I admire so much the work of Terry Cavanagh :-)
Edocentrique
17. Dec 2012 · 22:27 UTC
I don't see the point nor why it's a vilain but the minimalist style with the pixel rain is beautiful
h.attila
17. Dec 2012 · 23:05 UTC
I love Terry's work, so it's nice to see a game inspired by one of his.
I like the atmosphere you created with the nice, dark palette along with the storm sounds, I just wish there would be a real ending to it.
angela
18. Dec 2012 · 02:50 UTC
nice graphics
aeveis
18. Dec 2012 · 22:28 UTC
there could be better placement of things, like a bit more walking space before the sand pit so people don't walk into it by accident. Otherwise a nice start!
jerombd
18. Dec 2012 · 22:46 UTC
Great atmosphere, thanks to the sound effects and the Cavanagh model. I'm not really into the Slender thing so I think I missed some things.
I though the player (ME) is a kind of villain who's leading the character to the hell... but I'm probably wrong^^
HackThePanda
19. Dec 2012 · 00:38 UTC
I really love the graphics, the theme, the audio, and the ambiance, it's just even though it was your intention to leave out solid game play it's rather uninteresting after 30 seconds of holding the right key without any game play. None the less very cool on the content end though.
HackThePanda
19. Dec 2012 · 00:39 UTC
I didn't mention this specifically but I should as it's cool, I really love the rain effect :)
JacksGamesSucks
19. Dec 2012 · 20:31 UTC
maybe nice original concept but overall i dont get it, should be more hints unless games is not finished
Husky
20. Dec 2012 · 14:57 UTC
"Jump or don't play." lol
I like the ambient, the night and the rain.
But I am not sure what the story is talking about..
feili
21. Dec 2012 · 00:16 UTC
I really like the mood the graphics and the texts... but yeah an end is needed!
csanyk
21. Dec 2012 · 01:40 UTC
Just a tip, you made your source available on github as a .gmx. You should also make a "Export Project" .gmz version so that people can download the project in one click.
🎤 Xavier
21. Dec 2012 · 07:43 UTC
csanyk: Thanks for the tip! I'll do as soon I finish at work :-)
🎤 Xavier
21. Dec 2012 · 07:46 UTC
feili: I'll take this holidays to improve the story, add NPC characters, create more rooms (based in a new idea I'll share in the postmortem post) and, yeah!, design an ending.
🎤 Xavier
21. Dec 2012 · 10:18 UTC
csanyk done! https://github.com/xbelanch/LD48/blob/master/ld48.gmz
Mase
22. Dec 2012 · 12:40 UTC
I like the idea of a Terry Cavanagh game remade without goals 'cause I'm bad at tricky platformers.
raincole
22. Dec 2012 · 12:56 UTC
Good mood. The plot is hard to understand.
zatyka
22. Dec 2012 · 14:26 UTC
I enjoyed it for what it was. I kind of wish you used the art style, and maybe even game mechanics, but in a different way then Terry did.
Christina Antoinette Neofotistou
22. Dec 2012 · 14:27 UTC
lovely atmosphere!! the half-hidden person crept me out!
ddionisio
22. Dec 2012 · 18:17 UTC
The game definitely has some atmosphere in it. Not sure if I was a villain though. Good graphics and audio! Now it just needs more exploration and possibly a checkpoint.
Eniko
22. Dec 2012 · 19:01 UTC
Really great atmosphere, such a shame there isn't more story in it!
wally2069
22. Dec 2012 · 20:11 UTC
Well that sure was weird, but it did not really anything for me.
Jeremias
22. Dec 2012 · 22:31 UTC
As the others said: Nice graphics but... what the fuck? ^^
🎤 Xavier
23. Dec 2012 · 10:04 UTC
I said it before: there's no plot or end (am I a villain for create a game without an end? :-)
SonnyBone
23. Dec 2012 · 16:55 UTC
Amazing atmosphere and visuals. The ambient sound is also very pleasing. I didn't really know what was going on or how it was tied to the theme, but the confusion of it all made it very interesting.
aare
26. Dec 2012 · 14:48 UTC
I love this kind of gameplay and your graphic style. The lack of the proper ending or goal was a bit disapoinint
Beerman
28. Dec 2012 · 23:00 UTC
Looks great, brilliant atmosphere, just needs some actual "game" in there and you'd have a real winner on your hands.
Dark Acre Jack
29. Dec 2012 · 03:36 UTC
Did I win? Not sure how this fits the theme, and the insta-kill then restarting at the beginning was a drag. That & there not being an ending.

Good job recording a thunder storm during the 48 hours!
🎤 Xavier
29. Dec 2012 · 15:29 UTC
@Beerman thanks! it's my first game so it's great hear this

@Dark Acre Jack: I know it's not a "finished game" and I said before a few times it has a lot of flaws and lack of an ending. To be honest it was more important for me to make my first game than not to win the competition.

PS: Have you been before in Barcelona? We have a great thunder storms every weekend ;-)
angrygeometry
07. Jan 2013 · 17:55 UTC
this felt really nice. i liked it.