SUPER Witch Hunter Pro by Gungnir
Super Witch Hunter Pro
Don the spiffy buckled hat of Hopkins - a Puritan novice witch hunter. Keep the crowds (and Father Horatio) appeased with a steady stream of heretical souls, cleansed by raging flame.
How will history judge your actions? The hero of today is oft the villain on the morrow...
Goal:
-Burn as many Witches to death as possible on the Pyres placed throughout the village to earn Purification Points.
-If left long enough, Witches will escape. Escaped witches will reduce your Piety. If your Piety reaches zero, game over!
Controls & Tips:
-Use the arrow keys or W,A,S,D to move about the village.
-Use P to pause the game.
-Stand close to Pyres to start a fire and accelerate fire growth. The Pyre must have wood (and a Witch!) to start a fire.
-Witches cannot escape while the Pyre is burning. Fire will diminish over time if left unattended.
-Burning a witch to death or letting her escape will consume all wood from a Pyre. Gather extra wood from convenient Wood Piles at several locations.
-Make sure to keep each Pyre stocked with wood so you're ready to start each fire when the Witch appears.
-Righteous Speed power-up will help you cover more ground.
-Holy Fire power-up will increase all active fires, and light any valid Pyres.
-Chain together several completed Witch burnings to increase your Purification Point multiplier.
-Banish the Goat Warlock for bonus points!
Don the spiffy buckled hat of Hopkins - a Puritan novice witch hunter. Keep the crowds (and Father Horatio) appeased with a steady stream of heretical souls, cleansed by raging flame.
How will history judge your actions? The hero of today is oft the villain on the morrow...
Goal:
-Burn as many Witches to death as possible on the Pyres placed throughout the village to earn Purification Points.
-If left long enough, Witches will escape. Escaped witches will reduce your Piety. If your Piety reaches zero, game over!
Controls & Tips:
-Use the arrow keys or W,A,S,D to move about the village.
-Use P to pause the game.
-Stand close to Pyres to start a fire and accelerate fire growth. The Pyre must have wood (and a Witch!) to start a fire.
-Witches cannot escape while the Pyre is burning. Fire will diminish over time if left unattended.
-Burning a witch to death or letting her escape will consume all wood from a Pyre. Gather extra wood from convenient Wood Piles at several locations.
-Make sure to keep each Pyre stocked with wood so you're ready to start each fire when the Witch appears.
-Righteous Speed power-up will help you cover more ground.
-Holy Fire power-up will increase all active fires, and light any valid Pyres.
-Chain together several completed Witch burnings to increase your Purification Point multiplier.
-Banish the Goat Warlock for bonus points!
Ratings
| Coolness | 95% | 2 |
| Overall(Jam) | 3.82 | 25 |
| Audio(Jam) | 3.64 | 34 |
| Fun(Jam) | 3.18 | 88 |
| Graphics(Jam) | 4.53 | 9 |
| Humor(Jam) | 3.07 | 91 |
| Innovation(Jam) | 3.26 | 86 |
| Mood(Jam) | 3.61 | 31 |
| Theme(Jam) | 4.02 | 25 |
@SonnyBone The other camera angles are just for the screenshots. We also have some ideas lined up to expand on the game if it ever comes to that.
Burning and screaming sound are pretty cool. Environment and atmosphere is great! Great job.
Please keep them coming since we will be working on a post-compo version so we want to know what you'd like to see improved and / or added.
@DavidErosa
I have added an OSX version but I don't own a Mac so it's untested, contact me if it doesn't work.
I still run Unity 3.5 so I can't help you with the linux version, sorry.
Great graphics, nice concept.
Kicking the goat was fun.
I liked the idea although they were real witches, so I'm not evil then?
It did look like sometimes the witch would reignite without me being near, is that a bug?
The last little bit of burning happens automatically, once they're very well ablaze, fire will finish the job.
It's up to you if they're real witches or not - but if you're unsure, should you really be burning them? ;)
Very nice art ! It's pretty fun, I think its just missing a little extra complication in the gameplay. Nice addition with the power ups btw.
Great graphics and fun gameplay mechanics.
Congrats!
Keyboard handling is bad though - there is no diagonal walking and there is a priority in the directions.
Also the gameplay is very boring. Just set them on fire and after that you only need to wait for the grail to keep them burning - that sound is really spot on though. Occasionally get the goat for points that are not good for anything.
So better game desing and keyboard handling for next time.
It's good that this topic brings out entries like these that may otherwise be hard to justify making. It's good that playing this stuff like this is enticing until you realise what you're doing. The increasingly undulating crowd and louder chanting with the very subtle soundscape behind it was very effective in setting the mood. I think you did a good job in abstracting away just enough to make it a game while still allowing you to see that you're being a monster.
Polished and well designed and one of the best showcases of the theme. Make people feel uncomfortable. Good good.