MidBoss by Eniko
EDIT 2017/10/13:
MidBoss is now available as a full (and fully remade) game on Steam and itch.io!
Steam: http://store.steampowered.com/app/561740/MidBoss/
Itch.io: https://eniko.itch.io/midboss
In MiniBoss you play the weakest demon in the dungeon, an imp with no talent at all aside from the ability to possess defeated foes. Defeat the other denizens of the dungeon, learn their secrets, and rise to become the new end boss!
Please note that hitting 'L' several times will resize the combat log to various sizes so you can pick whichever is most comfortable to you, unlike what the game says it's not an on/off thing. This let's you know what's going on better.
Windows is a binary package without dependencies. Any other platform can download the source and run the game through MidBoss.py, requires Python 2.7 and Pygame
EDIT: Fixed a bunch of crashing bugs, if anyone downloaded this before, I suggest redownloading it now.
UPDATE: If you like the game, please keep an eye on my Twitter or this page for a post compo polished release which will hopefully address a lot of issues people are having and include some new extra features.
MidBoss is now available as a full (and fully remade) game on Steam and itch.io!
Steam: http://store.steampowered.com/app/561740/MidBoss/
Itch.io: https://eniko.itch.io/midboss
In MiniBoss you play the weakest demon in the dungeon, an imp with no talent at all aside from the ability to possess defeated foes. Defeat the other denizens of the dungeon, learn their secrets, and rise to become the new end boss!
Please note that hitting 'L' several times will resize the combat log to various sizes so you can pick whichever is most comfortable to you, unlike what the game says it's not an on/off thing. This let's you know what's going on better.
Windows is a binary package without dependencies. Any other platform can download the source and run the game through MidBoss.py, requires Python 2.7 and Pygame
EDIT: Fixed a bunch of crashing bugs, if anyone downloaded this before, I suggest redownloading it now.
UPDATE: If you like the game, please keep an eye on my Twitter or this page for a post compo polished release which will hopefully address a lot of issues people are having and include some new extra features.
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.37 | 91 |
| Audio(Jam) | 2.32 | 215 |
| Fun(Jam) | 3.21 | 81 |
| Graphics(Jam) | 3.24 | 160 |
| Humor(Jam) | 1.77 | 282 |
| Innovation(Jam) | 3.27 | 84 |
| Mood(Jam) | 3.24 | 86 |
| Theme(Jam) | 3.47 | 130 |
when you posses an enemy you will become that enemy with full health (regardless of how much health you had before), and when depossesing while at full health you will become yourself with full health, this will let you (easily) deal with rats and vampire bats.
Be careful when walking around if you see a tough opponent at the edge of the screen turn around and they won't follow you.
Play like this till you reach level 3 or 4 using your points in strength, agility and constitution.
at this point you should be able to defeat and possess a skeleton and from then on the game becomes playable.
Oh and it took me an hour or more to realize this very important detail: the game isn't real time it's turn based.
You gain the unlockables by playing as that monster for long enough - don't worry you won't need to play as a rat to get envenom some higher level monsters have the abilities of the low level ones.
Sorcerers are too powerful compared to when they are introduced i have been turned to dust several times by a sorcerer using their fireball spell before i could even get close enough to use any of my abilities.
That said i managed to make level 21 i think i was on floor 4 and then ehm the game crashed on me i'll email you the log file.
I really like the game - been playing since you sent me the link, 5 hours by now, and been enjoying myself for the last 4 hours, but if you weren't a really good friend i would not have played for long enough to figure my way past the early stages of the game - i hope my little guide will help others into the fun part of the game.
To those who say the controls are bad, specifically the numpad, how would you change this? Initially I was going to use the arrow keys, but those lack diagonals.
Incidentally I intend to polish this up over winter break and release it as a full game. I suggest anyone who might be interested in that to keep an eye on my Twitter. :)
It'd be nice if there were more control options though (like using wasd+mouse), but it's a really cool entry as it stands. Nice one.
I dont find it really fits the theme though ( why are other monsters of the dungeon you are part of attacking you ? In the end it is more a regular dungeon crawler with an interesting gameplay twist ).
As for the theme, well, there's a few ways to interpret it. Personally I think possessing a badguy fits "you are the badguy", and if the end boss is the villain, then defeating and usurping his body to become the end boss fits pretty decently.
I never made it past the first level - I try to go for the bat for leech, and then for the skeleton for XP. If I make it to the skeleton, I can clear most of the level, but I almost never make it that far.
It would be nice if there was some sort of indication about how far you are from learning a new skill. Since the game is so difficult, all information that can be used to make a strategy is welcome!
Thanks for the game.
Also, some way to restart the game, other than closing it and opening it up again, would be more than welcome. Cheers!
You should really add a readme with a guide, including:
-What Regus said
-How to attack (press a, target with numpad, press space)
-That you can move to all 8 directions
-That you should cast possess on the enemy before killing it
I appreciate hard games but at the very least you should be able to save when you reach the stair to a lower floor. I think I'll download Python and try to add this just for myself before I play more.
Sometimes a strong monster locks on you as soon as they get on screen - you might as well close the game because there's nothing you can do.
Also sometimes the "red hoods" and "golems" will spawn on the first floor, which means you're screwed.
BTW I managed to change the source to accept arrow keys (so I can play on the notebook) but I don't know what exactly I should pickle to save the game state. I tried pickling thw ehole thing but it complains Surfaces cannot be pickled. Would really appreciate any help!
Anyways it's a very fine game and I've had a lot of fun with it. Thanks and looking forward to the post compo version.
There are no new mobs in the higher floors, but their numbers do keep increasing.
I'm glad you had enough fun with it to actually go through all that effort using a VM to get a save function. You're probably right that the difficulty curve may need some adjusting, I haven't gotten past floor 9 myself on a legit playthrough.
If you really don't want to add saving your best bets for decreasing difficulty are:
a) making sure monsters won't lock on you as soon as you see them - I think this happens when they move to a non-boarder-of-the-screen tile as soon as they enter your screen.
b) fine tuning spellcaster's damage to avoid 2 hit kills.
Congratulations on getting to floor 9 without saving, that's very impressive!
The graphics and UI certainly didn't make it feel like a game jam entry. :)