LeVillian by Infin8
No Goats, No sound :(
Hopefully bug-free and balanced. Some exploits waiting to be discovered...
*Updated on 22/12/12 to make the game winnable
Game description:
Done for LudumDare 25
Play as Levillian the terror of the land. Summon an army of dastardly minions and conquer the land!
Instructions here:
-WASD for movement, 'U' 'I' 'O' for summoning. Not all summons are available from the start.
-Terrorize the land by
*Occupying villages (Summoning any Unit over them!)
*Capture the spawning buildings (Attack enemy buildings with your summons!)
With every village terrorized or building captured
*The terror percentage increases!
*Your mana regens more quickly, so you can summon troops faster!
Win/Lose
*If the terror percentage falls below 10%, you lose the stage
*If the terror percentage goes above 8 0% terror you win the stage
-You are opposed by the Hero, an indestructible force of good that levels up and becomes more powerful as he defeats your minions, so don't wait too long or get distracted by him!
-6 stages in total, no sound
All keys as noted in game.
Playable points not included:
Worked from older, personal base code as noted in earlier blog post and GameMaker assets
Hopefully bug-free and balanced. Some exploits waiting to be discovered...
*Updated on 22/12/12 to make the game winnable
Game description:
Done for LudumDare 25
Play as Levillian the terror of the land. Summon an army of dastardly minions and conquer the land!
Instructions here:
-WASD for movement, 'U' 'I' 'O' for summoning. Not all summons are available from the start.
-Terrorize the land by
*Occupying villages (Summoning any Unit over them!)
*Capture the spawning buildings (Attack enemy buildings with your summons!)
With every village terrorized or building captured
*The terror percentage increases!
*Your mana regens more quickly, so you can summon troops faster!
Win/Lose
*If the terror percentage falls below 10%, you lose the stage
*If the terror percentage goes above 8 0% terror you win the stage
-You are opposed by the Hero, an indestructible force of good that levels up and becomes more powerful as he defeats your minions, so don't wait too long or get distracted by him!
-6 stages in total, no sound
All keys as noted in game.
Playable points not included:
Worked from older, personal base code as noted in earlier blog post and GameMaker assets
| Windows | http://sandbox.yoyogames.com/games/209531-levillian |
| Source | http://dl.dropbox.com/u/22986060/Villian.gmk |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4643 |
Ratings
| Coolness | 46% | 742 |
| Overall | 2.55 | 605 |
| Fun | 2.32 | 590 |
| Graphics | 2.27 | 606 |
| Humor | 1.77 | 636 |
| Innovation | 2.41 | 579 |
| Mood | 2.15 | 658 |
| Theme | 3.09 | 421 |
I took over said building, walked around, couldn't find anything else other than a fisherman, and then it said I lost. I did this like 3 times.
Bit confused on this one.
Sorry you got confused, I had to leave for a long time just after submitting my game. I've updated instructions on the page!
Hope this helps everyone else as well.
I tried spamming thugs over the houses, but no matter what I do they start to run around to get killed by the hero or other minions. I never got over 50% terror. Eventually I was able to get past lv1 once, but lost shorty after in lv2.
Sorry, I built this in Gamemaker and right now I don't have the time to put this into Web/Mac.
I hate the unkillable hero, he is just annoying and I ended up making him stuck in pathfinding, maybe make him respawn at a certain location instead of beeing unkillable
When I summoned units, old ones vanished, sometines the ones that where stationed to keep a village, that was very annoying, as I had to run back and recapture them
When the hero (or anyone else) approached a captured village, my close combatants left it and fought, I would have liked at least one per village to stay there instead
The thugs are disappearing randomly as I summon another. How to take over the towns then?
I think sometimes the Thugs are not figthing when they reach the enemy.
And how should I know if a thing is on my side or is an enemy? They all look the same for me.
That is all. But anyway this is a good idea. I'm sad that I couldn't enjoy it. :(