AnteChristmas by nSun

[raw]
made by nSun for LD25 (COMPO)
You play a Troll, maybe Santa-Cloth take you for a smart sprite... Your pleasure : breaking packed toys ! (no mercy for cute kids !)

Controls : Arrow keys LEFT, DOWN and RIGHT to move around the workshop
Press SHIFT to hold your Hammer, release to hit a package.

Warning ! Santa Clothes is watching you !

If you let too many packages, and the sled is pretty loaded for a trip, climb immediately on top-screen by pressing the arrow key UP.
Wield your hammer (SHIFT) and run down to the sleigh in the sky.

Ratings

Coolness 84% 2
Overall 3.26 219
Audio 2.69 273
Fun 2.85 358
Graphics 3.59 142
Humor 3.04 194
Innovation 3.13 240
Mood 3.10 204
Theme 3.44 263

Feedback

Jacic
17. Dec 2012 · 04:17 UTC
I love the art style. :)
ethankennerly
17. Dec 2012 · 04:25 UTC
Looks and sounds like an authentic Game Boy or a handheld electronic LCD game! Way to make the time constraints into your style. After I realized I had a hammer to smash with, I had fun sneaking by Santa and smashing the toys. If you continue to develop this, my laptop resolution is small, and when I pressed up or down arrow key the browser scrolled.
MvT
17. Dec 2012 · 08:25 UTC
Cool graphics. :)
🎤 nSun
17. Dec 2012 · 15:47 UTC
thanks ;)

@ethankennerly : about scrolling
It looks like a bug/fail, but actually I made this scrolling for small resolution (height need 900px) Pressing UP/DOWN focus on top-screen / bottom-screen, so follow the player.
I code this effect early to fix that problem, but after that I dont find enough time to adjust perfectly with the game-play.
Nolan C
18. Dec 2012 · 03:39 UTC
Awesome, definitely reminds me of Mario's Cement Factory. Great art, my only complaint is I kept turning on sticky keys by pressing Shift too much.
Keevor
18. Dec 2012 · 04:20 UTC
Even though i havn't really played many(any) Game and watch games this still reminds me of them.sounds ans graphics fit.
Colapsydo
18. Dec 2012 · 10:46 UTC
Graphic and sound arts are so true to the real Game&Watch.
It maybe misses a loosing condition which will greatly enhance the gameplay experience.
Nice work !
🎤 nSun
18. Dec 2012 · 11:16 UTC
@Colapsydo : loose / game over
I agree, but missing time and have to chose between : finish top-screen game-play of making game over event.
It will be done on post-compo ;)
jsmars
18. Dec 2012 · 13:07 UTC
Really well made overall! Would have played the shit out of this game as a kid.. I wouldn't use the shift key tho since it activates sticky keys popup in windows/browsers.. also would be good to have some limit to how many times santa can see you while smashing a package before game over, so it's more of a challange :) Nice job!
SonnyBone
18. Dec 2012 · 16:20 UTC
I love the minimalist retro style. Very charming. The gameplay is incredibly easy, though. Would've liked more of a challenge. Great interpretation of theme. Who could be worse than someone ruining Christmas???!!!
dek
19. Dec 2012 · 10:53 UTC
I love the idea and art! But I had problems playing it. When using the arrow keys, it would move the whole page, even though the flash app is active :S
rylgh
19. Dec 2012 · 15:22 UTC
very very nice style! great job. is there a reason it's called AnteChristmas instead of AntiChristmas?
🎤 nSun
19. Dec 2012 · 16:22 UTC
@rylgh : it's called AnteChristmas instead of AntiChristmas?

Of course. I wanted to reffer to the name of "antechrist".
But your question made me realize that in english the name is "antichrist"... "antechrist" is the name in french, and I thought it was derived from the Latin, so common in all languages​​. That's a mistake, sorry.
Frozen Fractal
19. Dec 2012 · 19:51 UTC
What a great idea to emulate one of those cheap LCD handhelds! This doesn't look like it should be a lot of fun, but somehow it is, and strangely addictive. I couldn't figure out why I shouldn't smash packages under Santa's eyes though; I don't get any points, but it doesn't seem to do any harm otherwise, so you can just keep playing indefinitely if you bash Shift in time to knock down the sleigh. It would also be cool if every next level was a bit faster than the one before.

As to the name: "ante" means "before", so although it's not what you intended, it's not entirely inappropriate ;)
har_g
19. Dec 2012 · 20:27 UTC
Nice art.
Yacodo
20. Dec 2012 · 10:34 UTC
That feeling... old portable console. :)

The height is too damn high, can't see the upper part when playing
Zener
20. Dec 2012 · 15:59 UTC
I like the art style and the overall idea. My only complay is the sticky keys popup appearing all the time.
🎤 nSun
20. Dec 2012 · 16:49 UTC
@Zener, @Jsmas : "sticky keys" (Touches remanentes)

Sticky-keys are useless for most users, I think. Personally I disabled it, and I think everyone should do it. But I know take this feedback into consideration the next time I have to set the controls.
About this game, it is not necessary to smash the SHIFT key, besides the fact that the action is triggered by releasing the key goes in this direction: Press to hold the hammer, release to hit.

TIP :
http://www.techrepublic.com/blog/window-on-windows/quick-tip-disable-the-sticky-and-filter-keys-in-windows/3910

(french)
Les touches remanentes sont inutiles pour la plupart des utilisateurs, je pense. Personellement je les ai desactive, et je crois que chacun devrait le faire. Mais je saurais prendre ce feedback en consideration la prochaine fois quand j'aurais à definir des controles.
Concernant ce jeu, il n'est pas necessaire de marteller la touche SHIFT, d'ailleurs le fait que l'action se declenche en relachant la touche va dans ce sens : Presser pour lever le marteau, relacher pour frapper.

Astuce :
http://www.commentcamarche.net/faq/870-windows-touches-remanentes
h.attila
20. Dec 2012 · 21:34 UTC
I liked your idea and the art style, but I think the game is too repetitive.
ConflictiveLabs
21. Dec 2012 · 01:01 UTC
I loved it! great job
feili
21. Dec 2012 · 09:27 UTC
An overall good game! Well polished!
goerp
21. Dec 2012 · 09:54 UTC
This had a real feeling of the old lcd game consoles. Very well done. I think this would play well on an actual machine.
I played for some time, but didn't find a winning or losing condition. It would help if there was more danger of losing.
But nice.
fishbrain
21. Dec 2012 · 10:32 UTC
Very nice art work and style. Fairly simple game, but LCD games are like that. Good stuff!
timtipgames
21. Dec 2012 · 10:51 UTC
Back to childhood with this game :) You really matched the simplicity of these devices games. Also like how the sound-effects match. I agree, that a loosing condition would have been nice, but I also understand the lack of time and the priority to finish upper-screen gameplay. All in all really nice.
Houly
24. Dec 2012 · 13:03 UTC
Cool game and watch style game :) Perfect for this time of the year. But I had no problem with santa, he doesn't really seam to care.
caranha
25. Dec 2012 · 15:54 UTC
Pretty cool game!

I think you captured perfectly the mood and spirit of those game and watch systems. I felt myself nostalgia-ing hard while I played your game.

Only problem is that the difficulty didn't seemed to increase over time. Once I got myself a rhythm in the factory, I couldn't see how Santa could ever hope to defeat me. Maybe the presents/Santa could speed up over time?

Also, it would be a neat little extra bonus if the "buttons" on the game foreground were clickable :-)

Thanks for the creative entry!
Pierrec
27. Dec 2012 · 12:06 UTC
You really managed to get this Game & Watch feel. My only criticism would be that Santa doesn't seem to give a shit. He should try to stop me!
Anyway, great job!
caranha
27. Dec 2012 · 14:37 UTC
Pierrec - It took me a while to realize that too, but If you break things while Santa is watching, you don't get points!
Benjamin
27. Dec 2012 · 17:09 UTC
Nice electronic game feeling :) You managed to design a cool game even with the "no-sprite-overlap" rules. I think that santa watch should be game-over, or maybe angry santa watch ( 2x errors in short times ) . Not scoring for a miss is not enough. The up part is more an easter egg than a real gameplay mechanic.
chambers
28. Dec 2012 · 05:58 UTC
I loved the idea. Since you went through all the trouble of making all animation frames not intersect with each other like in a true G&W game, I think it would have been great if you always rendered all possible object positions with 5% of opacity or so, as it happens when you hold a LCD screen in a certain angle and look at it. It would certainly bring the game a very realistic, retro feeling!
SamoojaMies
28. Dec 2012 · 08:56 UTC
Very solid retro feeling. Good job!
Sestren
28. Dec 2012 · 18:39 UTC
Throwing the hammer at the sleigh was an awesome touch; it feels so wrong to do that. I love the LCD look.
Xavier
28. Dec 2012 · 21:54 UTC
Yeah, nice graphics and sounds though the gameplay is a bit odd.
kibertoad
29. Dec 2012 · 21:48 UTC
Liked the retro vibe, wished SHIFT wasn't used as the main control key, though (get lots of Windows suggestions to use Sticky Keys)...
Demurgos
06. Jan 2013 · 20:32 UTC
Je n'ai pas oublié de venir noter ton jeu même si j'ai eu l'occasion de le tester pendant son développement. ;)

Pour le thème et les graphismes tu obtiens la note maximale parce que l'idée est claire et le concept bien rendu. Après la durée de vie est un peu courte mais c'est sympa.