AnteChristmas by nSun
You play a Troll, maybe Santa-Cloth take you for a smart sprite... Your pleasure : breaking packed toys ! (no mercy for cute kids !)
Controls : Arrow keys LEFT, DOWN and RIGHT to move around the workshop
Press SHIFT to hold your Hammer, release to hit a package.
Warning ! Santa Clothes is watching you !
If you let too many packages, and the sled is pretty loaded for a trip, climb immediately on top-screen by pressing the arrow key UP.
Wield your hammer (SHIFT) and run down to the sleigh in the sky.
Controls : Arrow keys LEFT, DOWN and RIGHT to move around the workshop
Press SHIFT to hold your Hammer, release to hit a package.
Warning ! Santa Clothes is watching you !
If you let too many packages, and the sled is pretty loaded for a trip, climb immediately on top-screen by pressing the arrow key UP.
Wield your hammer (SHIFT) and run down to the sleigh in the sky.
Ratings
| Coolness | 84% | 2 |
| Overall | 3.26 | 219 |
| Audio | 2.69 | 273 |
| Fun | 2.85 | 358 |
| Graphics | 3.59 | 142 |
| Humor | 3.04 | 194 |
| Innovation | 3.13 | 240 |
| Mood | 3.10 | 204 |
| Theme | 3.44 | 263 |
@ethankennerly : about scrolling
It looks like a bug/fail, but actually I made this scrolling for small resolution (height need 900px) Pressing UP/DOWN focus on top-screen / bottom-screen, so follow the player.
I code this effect early to fix that problem, but after that I dont find enough time to adjust perfectly with the game-play.
It maybe misses a loosing condition which will greatly enhance the gameplay experience.
Nice work !
I agree, but missing time and have to chose between : finish top-screen game-play of making game over event.
It will be done on post-compo ;)
Of course. I wanted to reffer to the name of "antechrist".
But your question made me realize that in english the name is "antichrist"... "antechrist" is the name in french, and I thought it was derived from the Latin, so common in all languages. That's a mistake, sorry.
As to the name: "ante" means "before", so although it's not what you intended, it's not entirely inappropriate ;)
The height is too damn high, can't see the upper part when playing
Sticky-keys are useless for most users, I think. Personally I disabled it, and I think everyone should do it. But I know take this feedback into consideration the next time I have to set the controls.
About this game, it is not necessary to smash the SHIFT key, besides the fact that the action is triggered by releasing the key goes in this direction: Press to hold the hammer, release to hit.
TIP :
http://www.techrepublic.com/blog/window-on-windows/quick-tip-disable-the-sticky-and-filter-keys-in-windows/3910
(french)
Les touches remanentes sont inutiles pour la plupart des utilisateurs, je pense. Personellement je les ai desactive, et je crois que chacun devrait le faire. Mais je saurais prendre ce feedback en consideration la prochaine fois quand j'aurais à definir des controles.
Concernant ce jeu, il n'est pas necessaire de marteller la touche SHIFT, d'ailleurs le fait que l'action se declenche en relachant la touche va dans ce sens : Presser pour lever le marteau, relacher pour frapper.
Astuce :
http://www.commentcamarche.net/faq/870-windows-touches-remanentes
I played for some time, but didn't find a winning or losing condition. It would help if there was more danger of losing.
But nice.
I think you captured perfectly the mood and spirit of those game and watch systems. I felt myself nostalgia-ing hard while I played your game.
Only problem is that the difficulty didn't seemed to increase over time. Once I got myself a rhythm in the factory, I couldn't see how Santa could ever hope to defeat me. Maybe the presents/Santa could speed up over time?
Also, it would be a neat little extra bonus if the "buttons" on the game foreground were clickable :-)
Thanks for the creative entry!
Anyway, great job!
Pour le thème et les graphismes tu obtiens la note maximale parce que l'idée est claire et le concept bien rendu. Après la durée de vie est un peu courte mais c'est sympa.