Postal by Sim

[raw]
made by Sim for LD25 (COMPO)
My first LD entry. Cause enough damage in the postal depot to move onto the next round. The levels repeat but the game gets harder each time.

Ratings

Coolness 42% 817
Overall 2.86 426
Fun 2.50 529
Graphics 3.00 338
Humor 2.24 461
Innovation 2.64 468
Mood 2.47 526
Theme 2.82 532

Feedback

Mythalore
17. Dec 2012 · 22:01 UTC
Rather repetitive and a little basic, but great graphics!
JacksGamesSucks
17. Dec 2012 · 22:47 UTC
simple idea, but spent great time pleaying it!
my screen height is not enough to fit game and also sound and music is not working
8bitDamage
17. Dec 2012 · 22:52 UTC
Good twist on the theme :)
zenmumbler
17. Dec 2012 · 22:56 UTC
My hand cramped up while attempting level one. Make the difficulty curve a but less steep. Not sure if I could change weapons or if it did anything.
Markavian
17. Dec 2012 · 23:08 UTC
Addictive, and well presented, but let down by a lack of particles blasting away everywhere! Needed gun shot feedback, shotgun splats, and a rocket blast circle...
heloheu
18. Dec 2012 · 03:28 UTC
Nice game, I only miss some feedback on the boxes, in the beginning I thought my shots weren't working
TwilightFlandre
18. Dec 2012 · 04:05 UTC
Interesting take on the theme! The hit detection was a bit off since you had to hit the arrow to actually get the points. Could be really fun with more updates.
MrAmazingSocks
18. Dec 2012 · 18:20 UTC
Repetitive but fun
Meep
18. Dec 2012 · 19:02 UTC
Interesting take on the theme. I feel it could have had feedback regarding whether you hit an object or not. Before I realized some objects take more hits than others, I felt it wasn't registering my clicks.
h.attila
19. Dec 2012 · 01:05 UTC
It was fun, but could've used some feedback when I hit the crates with different weapons (like particles, bullet holes, etc.).
Also, some sound effects would've been nice.
But not bad for your first attempt.
Maple
19. Dec 2012 · 20:43 UTC
Pretty good for a first LD. But damn it, my hand is so sore now! My screen is a tad too small to fit the games height. Perhaps a full screen option would have been nice. Also, I could never figure out how to change my gun. Also, it would have been really nice to indicate that I had shot the box -- I figured it out pretty quick, but, after shooting the small blue thing, and then trying to shoot the big brown box I wondered if they weren't shootable, and I thought the crates were unbreakable for the first couple of levels, so, perhaps an indication that they got damaged would be nice. Anyhow, nice entry.
AdventureIslands
30. Dec 2012 · 16:47 UTC
Nice idea for the theme, the game could have used sound or at least particle effects, or something to show which weapon you are using, and the items could have had better click detection.