Nefertiti by SunnyCode

[raw]
made by SunnyCode for LD25 (COMPO)
You are Nefertiti a mutated spider from auter space!! Get to Nasa, grab the next shuttle to outer space and maybe eat some humans in the way. Beware some humans are so unhealthy that they'll make you sick!


known bugs:
-none

Goats added!!

Ratings

Coolness 49% 670
Overall 2.78 483
Audio 2.74 258
Fun 2.48 539
Graphics 3.25 244
Humor 2.53 363
Innovation 2.65 460
Mood 2.90 306
Theme 3.48 240

Feedback

Deril
17. Dec 2012 · 03:39 UTC
Interesting idea. I felt a bit deprived of control... and uncomfortable to judge best actions in situation.
I still think idea could go somewhere interesting.
Nice work.
goerp
17. Dec 2012 · 19:43 UTC
haha, you could get pretty far by just wading through the masses.

known bugs:this huge spider?
comrad_gremlin
17. Dec 2012 · 19:50 UTC
Awesome style. Loved your graphics. Fun, light, addictive. Really, one of the best ones i've rated.
Crimsoneer
17. Dec 2012 · 19:51 UTC
Very nice polish, but I really, really can't tell the difference between red and green men, let alone dodge them.
tumoxep
17. Dec 2012 · 19:52 UTC
Very nice art. Sound effects quite annoying but music sounds really good.
Devenger
17. Dec 2012 · 19:54 UTC
We need more games with rhyming instructions! More! :D

Amusing, but too easy - if you're lucky, holding down right is enough to win the game.

(One slight bug: jumping on top of red people or green people seems to allow you to repeatedly lose/gain life without them actually disappearing, resulting in almost instant game over/full health. Not sure exactly what's causing that...)
AyCe
17. Dec 2012 · 19:58 UTC
Perhaps you could make a non-install version? Many people (including me) usually don't like to install every game they tets, so they skip those (but since this is my secondly rated game, I made an exception ;-). Nice idea. At first I thought: Just keep walking? But that quickly proved unsuccessful. However, I finished it with both characters. Nice city graphics, but no animation -> :(
Cool audio! Somehow, I also felt a bit like the spider, since those people were SO SMALL, and looked all the same ^^
🎤 SunnyCode
17. Dec 2012 · 20:09 UTC
The installation is a mayor setback of XNA, i've promised myself to start coding withought XNA on january... so this should be the last one XD
zompi
17. Dec 2012 · 20:10 UTC
Just press the right arrow and finish the game. Humans are too little, so it is impossible to select which to eat or not. Graphics are stylish and atnospheric, but sounds are annoying.
🎤 SunnyCode
17. Dec 2012 · 20:22 UTC
both the amount of people and if they harm you or heal you is randomized... so it was really hard to make the game tough without making it immposible
Mythalore
17. Dec 2012 · 20:34 UTC
Interesting, especially the graphics and nice music!
filtoid
17. Dec 2012 · 20:37 UTC
I liked it - music was good. I liked the art style. The goat felt a bit crow-barred in but good fun. Some variation would have added something to the level but a great job :)
kewry
17. Dec 2012 · 21:24 UTC
My nightmares have become real :|
StoneMonkeyStudios
20. Dec 2012 · 23:06 UTC
It's actually kind of interesting that the main character is so big and the people are so small; It seems tempting as a player (especially as a long time gamer) to try and eat every little green human while avoiding every little red one, but in this case, it actually seems more advantageous to simply eyeball whether or not a group of people are constituted primarily of greens and attack those groups, and otherwise move on and jump over groups of humans that contain more bad than good.

There is kind of a funny bug wherein if you "superjump", then immediately turn left, you will superjump to the left and all the people on the screen will slide to the left side of the screen. It isn't gamebreaking, but it was kind of entertaining to think contextualize the bug as if I'd jumped so fast, I'd create a gust of wind that pulled in all the bystanders, haha.
🎤 SunnyCode
21. Dec 2012 · 12:59 UTC
sorry but i can't repeat that bug... so i can't really fix it...
h.attila
22. Dec 2012 · 00:49 UTC
I don't know why you got this idea, but making an installer is definitely not necessary to distribute XNA games.
I've made a few XNA games already and I never had to use installers, XNA and ClickOnce are completely unrelated technologies.
🎤 SunnyCode
22. Dec 2012 · 10:50 UTC
yes, but ive seen a lot of XNA games that wothout installers didnt work, publishing your XNA game is, from my point of view, the only way to have a XNA game that everyone can play
ceronman
23. Dec 2012 · 17:33 UTC
Nice idea. And nice graphics. Green and red people where too small and too close to each other to make some sense of control.
sclark39
23. Dec 2012 · 17:55 UTC
Not a fan of installers.
🎤 SunnyCode
23. Dec 2012 · 22:12 UTC
No one is...
fishbrain
30. Dec 2012 · 14:16 UTC
Nice graphics, had fun... expanding upon this could be fun.
ddionisio
04. Jan 2013 · 02:19 UTC
Pretty cool art, would be awesome to have animations in that style. I ended up just pressing right the entire time and got very very far before I see my health drop low. Kinda hard to dodge those little red guys.