Happily Ever After by GameRespect

[raw]
made by GameRespect for LD25 (COMPO)
This is a pretty slow game (especially later), and more story focused (if you can call it a story).
It's definately not for everyone, but maybe you'd like to take a break from all the 'action-y' games and listen to a story.
I hope you enjoy it, and I apologize for any bugs! (I can't reupload a fixed version right? D:)

Ratings

Coolness 81% 2
Overall 3.29 200
Audio 3.49 56
Fun 2.29 608
Graphics 2.52 530
Humor 1.91 592
Innovation 2.91 348
Mood 3.80 29
Theme 3.18 383

Feedback

adnzzzzZ
17. Dec 2012 · 03:37 UTC
This was pretty sad. ;_; But a decently told story, I guess. Everyone has their reasons for their actions...

Also, there's a bug (I think) when you leave the apartment without talking to her. You can't go back in and you can't go back to your job, so you get stuck. I had to reload and start again.
bwdevel
17. Dec 2012 · 10:13 UTC
I loved this! Maybe because this is the same job that I have....
rasmusrn
17. Dec 2012 · 10:15 UTC
Well done! I really like the style. The simple graphics and piano play goes well together.

Its fascinating how "less everything" can sometimes yield a larger player experience.

Unfortunately, the game bugged out so I didn't finish.

Why did the dark blue guy had to go to jail? :(
Cy4n1d
17. Dec 2012 · 10:15 UTC
Think you missed the theme a little bit but the idea was very funny. :-)
Jonathan Whiting
17. Dec 2012 · 10:18 UTC
Reaaaally love the way you subverted the platformer mechanics to tell a very different story.

I'm a little muddled as to what was happening in the first altercation, just before the police take you away. Didn't wreck it for me though, the ending was quite poignant.

A fine first effort!
xgeovanni
17. Dec 2012 · 10:20 UTC
'was a well told tale. Would've been nice if it was a bit longer and a bit more like a game.
goerp
17. Dec 2012 · 10:24 UTC
oops, you've got to continue after The End . . anyway on the second try I really could play the villain.

I liked it. It was a shame that it was in the ' loud' environment of newgrounds with all the advertisement. It deserves a spot on its own.

I liked the graphics and the icon balloons fitted that really well. Sound effects were good, although I think the walking/jumping sounds were a bit less good.
The mood was also good.
A bit more instructions would be good as well. I got stuck very early but didn' t know if I shuold use an action button of some kind or if it was a bug. Did I talk to the woman by going up to her or should I have done something else as well?
fakeshadows
17. Dec 2012 · 13:44 UTC
Sad story! Well put together.
AnnaGavaldaKedavra
17. Dec 2012 · 15:21 UTC
The story is well told. The "talks" are really great. Graphic + music go well together. I really liked the job thing.
Well done.
loren
18. Dec 2012 · 19:23 UTC
I loved how it felt like a silent movie, nice job with the imagery!
Ariake81
19. Dec 2012 · 03:33 UTC
very sweet, nice!
Rabbits...
19. Dec 2012 · 03:34 UTC
now I'm sad...But a well made game indeed...
mcc
19. Dec 2012 · 03:39 UTC
i wasn't really into this. way way too heavy-handed for me, and that kind of ending is way overdone imo. this is coming from someone who often likes "art games" too. though i like the metaphor of jumping up and down on a red button over and over for work.
dalbinblue
19. Dec 2012 · 03:43 UTC
I've got mixed feeling on this one. I understand it's not really a game and accept that it's a story with some game mechanics; but I think I would have liked it more if I could sympathize ore with the antagonist (considering the villain theme). I'm trying to think of something that would help the story a bit; possibly something involving the wife actually at the jail. To be honest, I initially thought that he was trying to kidnap his wife back from a lover, and I also think now that he was doing the kidnapping for the bigger payout to satisfy his wife, but I think these points were a little too vague in the representation.
SanctuaryInteractive
19. Dec 2012 · 03:46 UTC
The game really set up a strong mood after "The End". The ending with the villain sent chills up my spine. Nice work.
RosyPenguin
19. Dec 2012 · 03:49 UTC
That ending sent chills down my spine. I like the shift in perspective and the story that was told entirely through speech bubbles
Toadpud
19. Dec 2012 · 04:09 UTC
Not a bad story, but since you had to walk back and forth so much, I felt like the character should have moved a lot faster.
illugion
19. Dec 2012 · 19:21 UTC
That was sad.. I like the way that the graphics were simple but i think the sound effects were a bit off, good game anyways !
Nolan C
20. Dec 2012 · 19:31 UTC
Wow. At the first "The End" I was like "what is this" but then the big twist changed my mind. Only complaint is the movement is so slow, but I guess that helps set the mood.
barigorokarl
23. Dec 2012 · 20:27 UTC
:D
Houly
27. Dec 2012 · 23:22 UTC
The music was great and really helped the whole thing. You got me at the »The End« Screen, in this moment I thought what a borin game. But then it really began. Nice twist :)
fishbrain
01. Jan 2013 · 10:57 UTC
....awwwwwwwwwwww ;(
Well done!
Rex Peppers
01. Jan 2013 · 14:23 UTC
Pretty sweet that your job was to squash some red button looking thing. I can only guess that red thing was a cat. Interesting game, great job with audio and cutscenes.
Infin8
02. Jan 2013 · 02:32 UTC
Nice game! Kudos for the effective use of imagery for storytelling, seems like all the players got it and appreciated it.
csanyk
02. Jan 2013 · 02:59 UTC
The Audio is remarkably good at making up for the primitive graphics.
Start_
06. Jan 2013 · 15:33 UTC
Love the music & mood!