A Maze Game by hannardynamite
Read the README for controls, and bit of background to the game.
EDIT: It's just today dawned on me that although I've been around the Ludum Dare scene for quite a while now, I've never seen what it's like behind the submission process. Hence the lack of updates til just now.
Anyways, for those of you who don't follow me on Twitter, this game was made in approx 10-12 hours. And I also created a Jam entry (http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19372). So two entries for my first Ludum Dare! Woo!
EDIT: It's just today dawned on me that although I've been around the Ludum Dare scene for quite a while now, I've never seen what it's like behind the submission process. Hence the lack of updates til just now.
Anyways, for those of you who don't follow me on Twitter, this game was made in approx 10-12 hours. And I also created a Jam entry (http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19372). So two entries for my first Ludum Dare! Woo!
Ratings
| Coolness | 100% | 1 |
| Overall | 1.85 | 765 |
| Audio | 1.56 | 556 |
| Fun | 1.80 | 736 |
| Graphics | 1.51 | 752 |
| Humor | 1.45 | 695 |
| Innovation | 1.43 | 765 |
| Mood | 1.55 | 734 |
| Theme | 1.42 | 766 |
It's somewhat fiddly, but the acceleration is a nice touch. Too bad you didn't have more time.
But yeah, I've finally made it! :D
You took the time to make a title screen, and the acceleration felt nice. The collision detection was also without problems!
A few simple suggestions to improve your game:
1- Regarding collision detection, you could try to detect if the collision happened in the horizontal or vertical axis, and remove the speed in only that axis. The end effect is that the player will "slide" when colliding to a wall, instead of stopping immediately. I think this would make the controls more satisfying.
2- When you collect all the pieces in a level, it is not obvious that you need to go to the exit. I thought that the game had ended there! You should light up the exit or something.
3- One think that make even the simplest game a lot of fun is score! If you kept a running clock, the player could try to challenge himself to finish your maze in as little time as possible.
See you next LD!
ust one thing, but the shape of the player made it hard to avoid collisions with the walls :/
a MAZE ing.
YEAHHHHHHHHHHHHHHHHHHH.
It was a good first game and doing anything in 48 hours is an impressive feat in it of itself. I just think there's several simple things you could do to vastly improve the game. First I felt that the movement was awkward. While the acceleration is fine, the starting movement is rather slow. It also took me a little while to figure out what to do after I collected all of the stars since the exit wasn't very apparent. Finally, I agree that there should be some kind of score system or time based restriction to give the player a restriction or another goal besides "collect all of the things". Regardless the game is a good attempt.
An alternative way of introducing challenge into the game might be to make the star grow as it consumes other stars, so the player has to plan their route through the maze and avoid getting stuck.
Like others have said, the controls could use some fine tuning.
You put a lot into this. Keep it up!
...although I don't think pixel based movement is a good idea here. Together with the momentum makes you stuck on the walls. To overcome this you need to implement slipping on walls - maybe using a circle for collision but that will look bad at the end of the walls.
The entrance or at least the exit should be signed somehow - it's hard to see even if it is a the same place every time. Like with a big ass yellow arrow pointing to it.
Also from the second level the sound is gone. Bug?
That's all I can say. Maybe it would be better if you concentrate only on one game and add actual game elements to this one - I don't know the circs. Anyway it's a nice 1-2 hours of work. Is this your first time? In that case you have a nice start! Keep up! :)
- maze should be generated randomly
- you need to be very precise when turning in routes in maze : you should allow to turn easier (not stack in wall just because 1 or 2 pixels)
The game was.. not themefitting at all, and actually quite weirdly put together. It uses MMF2's built in 8direction movement, you get stuck on walls, the theme doesn't make sense, the graphics were subpar, and the stars look stretched out by MMF2's resizing tool. Sorry :\
Once I beat the first level, I could bear to play on because it was really just clumsily floating through a maze.