The goat that ate Christmas by lando walters
You play as Goat, who unsurprisingly is a goat. Goat is upset because no one ever gives him any gifts. He hatches a villainous plan to eat everyone's gifts, therefore ruining Christmas. The governmental hears of this dastardly plot, and sends in a veritable army of robots to stop him.
The game plays as a platform shooter. It is an arcade game, so there really is no way to win. Instead you can get the high score,which is then submitted. See your name at the top of that list (if your good).
The worlds that Goat plays in are generated, so you never play the same game twice.
I hope you enjoy your gift-eating-spree, and may you eat Christmas many times over (XD)
Note: The game does take a while to load. My apologies. The world generator could have used a few optimizations to make it go quicker, but I just didn't have time. I was also using an interpreted language (gml), so it wasn't at optimal speed. Once the game does load (which takes around 30 seconds to a minute) it should run at somewhere between 35-100 fps most of the time (the game updates 35 times a second, so you wont notice any slowdowns unless you go below 35 fps) The loading screen is static, so if it seems like its frozen, it likely is not.
The game plays as a platform shooter. It is an arcade game, so there really is no way to win. Instead you can get the high score,which is then submitted. See your name at the top of that list (if your good).
The worlds that Goat plays in are generated, so you never play the same game twice.
I hope you enjoy your gift-eating-spree, and may you eat Christmas many times over (XD)
Note: The game does take a while to load. My apologies. The world generator could have used a few optimizations to make it go quicker, but I just didn't have time. I was also using an interpreted language (gml), so it wasn't at optimal speed. Once the game does load (which takes around 30 seconds to a minute) it should run at somewhere between 35-100 fps most of the time (the game updates 35 times a second, so you wont notice any slowdowns unless you go below 35 fps) The loading screen is static, so if it seems like its frozen, it likely is not.
| Windows | https://www.box.com/s/cre4dmefgqwfu20jc3cz |
| Source | https://www.box.com/s/nl5dqgdl4m21jf3z550j |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18228 |
Ratings
| Coolness | 51% | 3 |
| Overall | 2.92 | 397 |
| Audio | 2.21 | 425 |
| Fun | 3.08 | 247 |
| Graphics | 2.12 | 658 |
| Humor | 2.78 | 280 |
| Innovation | 2.46 | 553 |
| Mood | 2.55 | 495 |
| Theme | 3.08 | 423 |
That GMechanism thing is interesting.
The game takes a surprisingly long time to load on my PC for some reason, otherwise it's a fine shooter game.
I think the controls are a bit off, and the goat shouldn't have that much health because it can take an insane amount of punishment.
Oh, and all of you mac users out there, im working on a port to that platform :)
Plus, it lets me see how many plays I have. (currently I have like 20)
I know its kinda annoying :P
thanks for the feedback :D
Amoaeba Junior: Yes, the world gen sometimes does this. I had no prior experience with prodecural generation, so I basically winged it. Thanks for the great feedback ;)
The controls were a little frustrating: my goat would continue gliding for about a good while after releasing an arrow key, which made it really hard to get to some places.
Anyway: Yay, goats!
The physics were a bit surprising tough, but interestingly it wasn't the jump that threw me off, but more the lack of velocity when moving right/left - it made it really difficult to make precise jumps.
Otherwise, procedural level generation worked pretty nicely, I didn't get stuck anywhere.
The sounds do get a bit annoying/oppressive after a while.
Otherwise, nicely done!
Amos Wenger: Yes, the controls are a bit off :P
glad you still liked it :)
I liked the concept and is fun to play too!
- The highscore is a very neat idea :)
- Either the player has too much life or the enemies are too weak, but you should ensure that somewhere along the way the players will die. I killed myself by standing in front of robots to see, where I landed ca. on the highscore list.
- Optimize your world generating code. I got stuck in an area where I couldn't jump out anymore :)
- Additional, you should tweak your movement. It's okay, but doesn't feel perfect.
- I had some time at the end, and thought that it would be a good idea to add :D
- I know :P. I did this to myself last time I entered in a jam too :I
- good to know :). This has happened to a few people
- agreed. particularly in small passages
Patrick64: Glad you liked it. I think I know the source of the bug, and it should be fairly easy to fix it.