Stubbs & Staircase by Schwiggy

[raw]
made by Schwiggy for LD25 (COMPO)
Stubbs is a villain all the way from the soles of his shoes to the tiny bald spot on his scalp. But he was redeemed shortly before dying and God has shown mercy on him.

With this gift he is still too stubborn to simply accept it and faces troubles that he gives himself in order to keep his gold with him in heaven. Battle off birds, bacon-wings, flying goats, and other oddities produced by the twisted desires of Stubb's soul.

Climb clouds and sling that gold like you mean it!

Note: For some reason GM Studio is malfunctioning and all sounds don't appear to be working on the Windows version. So play the web version for both our sake :)

Ratings

Coolness 52% 3
Overall 2.73 511
Audio 1.31 588
Fun 2.46 545
Graphics 2.48 538
Humor 2.68 315
Innovation 3.16 229
Mood 2.30 602
Theme 2.58 606

Feedback

loren
17. Dec 2012 · 17:58 UTC
I liked this, the fling physics were cool and the game flowed nicely.
Alex Shestakov
17. Dec 2012 · 19:54 UTC
A bit tough to play when using a touchpad, but I liked the story :)
Rex Peppers
17. Dec 2012 · 22:10 UTC
Interesting mechanic to carry the bag along with you...
Cthu
17. Dec 2012 · 22:12 UTC
Not sure how I win this thing, but worked without problems (other than checking for "release outside" event).
Mava
17. Dec 2012 · 22:14 UTC
Thats a nice physicsy mechanic! The bag felt heavy!
chrismwaite
17. Dec 2012 · 22:16 UTC
Nice game. Strangely compelling. I think its a really nice concept, well done!
handCraftedRadio
17. Dec 2012 · 22:19 UTC
Fun game mechanic. Climbing up the stairs was fun for a while but there are so many of them! It took so long before any enemies showed up. I'd suggest speeding up the pacing of the game a bit. Cool idea though.
shaneshanekavanagh
18. Dec 2012 · 12:57 UTC
Good job! It's hard work being a bad guy.
pillbrain
18. Dec 2012 · 22:13 UTC
The bag fling and the way it felt heavy was nicely implemented, but I have to agree with other comments that the game could have used being a bit faster, I climbed to about 90 and didn't really feel like an end was in sight, and I only encountered about 2 enemies.
Starspell
18. Dec 2012 · 22:19 UTC
I can't seem to get this game working. I get past the cutscene and the first level starts, but then I just see two clouds and nothing seems to happen. Any ideas?
🎤 Schwiggy
18. Dec 2012 · 22:34 UTC
Starspell, thanks, I know that this happens whenever there is a glitch with the Kong API call; are you playing on Kongregate with a Kongregate account? I'm going to go ahead and try it while logged out to see if maybe that's it and add a failsafe if possible as this is game-breaking.
🎤 Schwiggy
18. Dec 2012 · 22:45 UTC
Nevermind, being logged in or out doesn't make a difference. I think it may be a security setting on your browser blocking the initial call to the Kong API so that the one for the highscore doesn't work. If you have another browser installed can you try that?
Mythalore
19. Dec 2012 · 15:08 UTC
Very nice physics!
Klakwa
20. Dec 2012 · 14:13 UTC
That's a really nice one. Congrats !