ROTTEN ROBBER by Start_

[raw]
made by Start_ for LD25 (COMPO)
In Rotten Robber, you will need to inflict evil when it is right to avoid dying 6 different deaths. You have 2 ways to win, which hopefully the bugs that at times block the hostage killing key won't be too much of a hindrance.
I hope you enjoy testing at least a little bit, this is the first game I ever do solo, and I've only known OOP for a couple months, so if you look at the source and find it to be lacking in some ways, I welcome your comments on what I should have done differently. And I plain and simple didn't have time to even touch the art, so let's say the "UI" - ahem - is fairly feng shui.

Ratings

Coolness 45% 776
Overall 2.00 752
Fun 1.77 741
Graphics 1.19 766
Humor 1.56 679
Innovation 2.26 637
Mood 1.78 719
Theme 2.83 525

Feedback

JacksGamesSucks
17. Dec 2012 · 23:45 UTC
i dont understand what is the goal of this game and how to achieve that...also the instruction should be bigger
game need a lot of work to be playable in my opinion
jerrre
18. Dec 2012 · 08:36 UTC
When I restarted it did not fully resest
Suese
18. Dec 2012 · 08:37 UTC
Needs better instructions.
zenmumbler
18. Dec 2012 · 18:16 UTC
Rather unclear as to the purpose of all the different parameters (cops, hostages, sidekicks, etc) and what, if any, effect they have. I got 2 codes, pressed r to retire and the game didn't respond anymore.
Mezzomatto
19. Dec 2012 · 05:03 UTC
Alright idea. Could do with more complex safe codes and perhaps a record of numbers tried (see the board game Mastermind). Took a while to work out how the hostage killing thing worked.
h.attila
19. Dec 2012 · 19:59 UTC
It wasn't clear how to use the hostages, sidekicks, etc. Other than that, it's a simple game of Mastermind. Bank robbery definitely fits the theme.
🎤 Start_
20. Dec 2012 · 17:06 UTC
The idea was to create a tension between the hostage killing which makes you pretty damn evil pretty quick, thus triggering cops to arrive on scene you, and just trying your luck on the combination (which grows in complexity, as does payout). I couldn't keep at it on the monday, and frankly I'm very much of a beginner in terms of programming, as in I've had a 2 months python course on coursera and some tinkering before but that's it. So I'm not even sure I would have had the technical skill necessary to do what I wanted. I did learn a lot though, including why global variables suck so badly, which incidentally the wrap up conference of this class, which was just finishing, mentionned. The next day. Happy place. Happy place.
🎤 Start_
20. Dec 2012 · 17:07 UTC
Any of you been busted by the cops? Tried doing a keyser soze? managed to retire without the game bugging? (sorry for the crappy bugs again..)
Clavus
20. Dec 2012 · 20:29 UTC
Couldn't quite see where you were going with this.
fishbrain
24. Dec 2012 · 07:12 UTC
Simple little idea that has some promise if developed further.
GameRespect
01. Jan 2013 · 10:38 UTC
I really like the concept, but it just needs more polish. Nice try though!
eli
05. Jan 2013 · 20:23 UTC
Oh my goodness.
This was a really special game.
I haven't played a lot of LD games this time, but this one was unique (so far) in making me feel really, really bad for being an evil villain. I think the choices you get (especially after getting caught by the police) are really strong and well made. You made a really cool mix between Mastermind, Choose Your Own Adventure, and those games where you have to choose when you "retire".

I do not agree with the other comments that you need better instructions. I found the chaos in the game really pulled me in, making it more realistic.

Also, congratulations on your first solo game!!! Good luck!
🎤 Start_
06. Jan 2013 · 15:07 UTC
@eli thanks for the kind words, I can't tell you how happy it makes me that you enjoyed the choices I had cooked up. @GameRespect you're 100% right, less complexity and a less buggy implementation will be the keywords for my next attempt!
bugninja
06. Jan 2013 · 21:34 UTC
I couldn't figure out what to do unfortunately.