Tower Attack by hallsofvallhalla
Tower Attack is a reverse Tower Defense game. You are the villain attacking the Tower, or at least trying to make it through.
You spend money buying creatures and earn money by every step they take.
The more time that goes by the quicker and more powerful the guns become.
You spend money buying creatures and earn money by every step they take.
The more time that goes by the quicker and more powerful the guns become.
| Web | http://indie-resource.com/towerattack/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=16347 |
Ratings
| Coolness | 32% | 948 |
| Overall(Jam) | 2.38 | 295 |
| Fun(Jam) | 1.89 | 310 |
| Graphics(Jam) | 2.33 | 284 |
| Innovation(Jam) | 2.00 | 303 |
| Mood(Jam) | 1.87 | 309 |
| Theme(Jam) | 2.95 | 223 |
I fixed the money cost issue.
I also increased the time before turrets get more powerful. They have to get more powerful as at a point you will have so many men you get tons of money.
FYI - When I tried loading it in Firefox, my players would not appear. It worked in Chrome though. I was on mac OS btw.
I am a little confused about the balancing; so the longer I wait the more money I have, but also the more powerful the towers become? What's stopping me from waiting until my money maxes out and spamming the strongest enemy?
Nice job!
Also it would be nice if you could win the game :D
The main reason there is so much lacking is because the artist had around 6 hours to do the art and I had around 4 hours to code it all. We were both very busy over the weekend but wanted to get something submitted :)
Once again thanks for all the comments!
Felt good once I broke that barrier.
BTW you can put up a "post-compo" version of the game here -- it's not cheating as long as you make it clear which game we're judging.