Notlock the Villan (Ludum Dare 25 Singpolyma) by singpolyma
Arrow keys to move, or click the edges of the screen.
For some reason the windows version causes certain anti-virus softwares to run a check, but once you tell them that it is ok it runs fine.
The windows version comes with many pre-built DLLs for SDL and related libraries. The Ubuntu version assumes you have these installed already (instructions on installing them in the README).
For some reason the windows version causes certain anti-virus softwares to run a check, but once you tell them that it is ok it runs fine.
The windows version comes with many pre-built DLLs for SDL and related libraries. The Ubuntu version assumes you have these installed already (instructions on installing them in the README).
Ratings
| Coolness | 42% | 817 |
| Overall | 2.43 | 644 |
| Audio | 1.60 | 548 |
| Fun | 2.00 | 690 |
| Graphics | 1.65 | 743 |
| Humor | 1.56 | 679 |
| Innovation | 2.32 | 614 |
| Mood | 2.00 | 689 |
| Theme | 2.73 | 563 |
Feedback
TheChemist
17. Dec 2012 · 03:21 UTC
This is really fun little inversion of "hunt the bad guy". Took about 10min to beat it but it was a good kick getting there.
Logun
17. Dec 2012 · 10:21 UTC
I dunno exactly why, but I love that game ! :)
metadept
18. Dec 2012 · 16:12 UTC
Wasn't quite clear what the objective is (took some trial and error) and the behavior of the enemies was a bit frustrating to predict. I think it would add a lot if there were more trees and they obscured vision, and if enemies moved in discernible patterns. Hope you spend some more time on this, it's definitely got potential!
Cell
18. Dec 2012 · 16:59 UTC
My eyes hurts a bit from the contrast of the graphics, but the rest was pretty good :)
Verrazano
19. Dec 2012 · 16:38 UTC
It was a pretty good game, but I think if you had decided to make the game without the tile based system and just used a large maybe even still repeated scrolling background it would have felt better. Though I still enjoyed it - I really didn't like the non changing landscape I guess except the trees. my score was about 200 :P
DeathBySnail
22. Dec 2012 · 20:23 UTC
Found it difficult to track the movement of the player. A bit sticky too; some smooth movement and I may take another look
lucas-b.eyer.be
22. Dec 2012 · 22:11 UTC
I would have preferred smooth movement and predictable enemies, I got frustrated fast :(
PaulSB
22. Dec 2012 · 22:46 UTC
Hmm ok well I managed to run away from goat-riders for a while, certainly had a sense of hopelessness to proceedings.
ceronman
23. Dec 2012 · 02:24 UTC
Interesting. It's really hard to evade enemies.
🎤 singpolyma
01. Jan 2013 · 16:41 UTC
@DeathBySnail @lucas-b.eyer.be What do you guys mean by "smooth movement"? Non-tile-based movement?