Silent night by krutech
Hello!
We are finished and it took us roughly 30 hours!
The crew:
Thomas: Code and game design.
thomas@krutech.se
David: Sound, level design and game design.
david@krutech.se
Daniel: Art, level design and game design.
daniel@krutech.se
The Game:
It is Christmas Eve and The Grinch has decided once again to ruin the holidays!
Silent Night is a tactical stealth game featuring 6 levels, dynamic lights, dynamic sound, super cool AI, pixel art and a christmas tree!
Goals:
Collect all the gifts and escape in the shortest time possible.
Tools:
XNA
C#
Farseer
Pro Motion
Pyxel Edit
BFXR
Milkytracker
https://www.youtube.com/watch?v=kyLTwdl3xIM Timelapse Thomas
https://www.youtube.com/watch?v=njB3hxRYDIk Timelapse David
https://www.youtube.com/watch?v=q2udlgypzYA Timelapse Daniel
Enjoy!
We are finished and it took us roughly 30 hours!
The crew:
Thomas: Code and game design.
thomas@krutech.se
David: Sound, level design and game design.
david@krutech.se
Daniel: Art, level design and game design.
daniel@krutech.se
The Game:
It is Christmas Eve and The Grinch has decided once again to ruin the holidays!
Silent Night is a tactical stealth game featuring 6 levels, dynamic lights, dynamic sound, super cool AI, pixel art and a christmas tree!
Goals:
Collect all the gifts and escape in the shortest time possible.
Tools:
XNA
C#
Farseer
Pro Motion
Pyxel Edit
BFXR
Milkytracker
https://www.youtube.com/watch?v=kyLTwdl3xIM Timelapse Thomas
https://www.youtube.com/watch?v=njB3hxRYDIk Timelapse David
https://www.youtube.com/watch?v=q2udlgypzYA Timelapse Daniel
Enjoy!
| Download (win) | https://dl.dropbox.com/u/45651350/LD25_Silent_night.zip |
| Footage | https://www.youtube.com/watch?v=Ni54Baa1Ts8 |
| XNA (need to play) | http://www.microsoft.com/en-us/download/details.aspx?id=20914 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17672 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.67 | 41 |
| Audio(Jam) | 2.72 | 174 |
| Fun(Jam) | 3.55 | 37 |
| Graphics(Jam) | 3.85 | 72 |
| Humor(Jam) | 3.15 | 78 |
| Innovation(Jam) | 3.20 | 97 |
| Mood(Jam) | 3.50 | 44 |
| Theme(Jam) | 3.94 | 38 |
I had a bug, i see the alpha on the snow, it's pink.
I really am a fan of the line-of-sight concept - so no surprise that I made a very similar game to this (for the compo though). Check it out and let me know what you think :)
Really liked the graphics and the setting.
Only real complaint is that the enemies seem twitchy and unpredictable. Someones when they do their patrol, they might randomly change direction when hitting a wall. That, plus the fact that being seen once instantly restarts the level, made the game a little frustrating.
It's a solid effort, but I didn't find it all that fun to play - it felt too luck based, and you couldn't do anything quietly.
Great graphics, music, mood and most important, FUN!
Great game!
Good:
+It's like you said, "6 levels, dynamic lights, dynamic sound, super cool AI, pixel art and a christmas tree!" Quite the accomplishments!
+The whole thing is greatly polished with just the right amount of little details.
Bad:
-Perhaps it would be nice for the lights not to go through walls, along with the line of sight.
-The menu is a little less polished than the rest.
-I feel like the whole "shift to run" thing is a slight mistake. Perhaps "shift to slow down" is a better option.
In the end, 5/5, no doubt.
I think you are correct with inverted funktionality on shift. Makes more sense really.
Thanks everyone for the nice comments.
And to you who responded on specific ingame issues. Thank you, these are simply things that we have to learn anf foresee next LD.
Overall really great execution, pretty art, and a good use of the theme! :D