Christmas Caper by FireHawkSoftware

[raw]
made by FireHawkSoftware for LD25 (COMPO)
Unity Web Player Game

Models created in Blender, Vertex Colors used instead of textures.
Bfxr for sound effects.
EnergyXT for the music, I tried to make it sound a little sinister.

Controls: Left/Right to move, Forward to move faster, space to jump and double double jump.

Ratings

Coolness 73% 3
Overall 2.40 666
Audio 2.15 453
Fun 2.36 579
Graphics 2.44 548
Humor 1.84 609
Innovation 1.86 729
Mood 2.03 688
Theme 1.77 750

Feedback

Smaxx
17. Dec 2012 · 13:18 UTC
Not bad, although it's a bit odd Santa lost all his stuff on a long road, and presents always behind some barrier (or did someone place them rather than picking up the presents?). Feels a lot like Audiosurf.
Cthu
17. Dec 2012 · 13:30 UTC
It only lacks polish. And IAP-s. Fun game!
DavidErosa
17. Dec 2012 · 13:31 UTC
Difficulty progression is good and so is the game, but I can't say why I'm the villain! Am I stealing the world's candies? What's the purpose of the gift boxes? Would be nice to have some scores also. Thanks!
Codexus
19. Dec 2012 · 00:26 UTC
Run, Santa, run! I like the snow effect. :D
Winterblood
19. Dec 2012 · 00:26 UTC
Nice and simple, could use some onscreen scoring and a time limit or forced acceleration to add pressure though!
BrothersT
21. Dec 2012 · 16:28 UTC
Add a score count and double the speed of both the run and walk and you've got yourself a game!
h.attila
21. Dec 2012 · 20:00 UTC
Some scoring system would've been nice.
Spelchan
24. Dec 2012 · 05:15 UTC
Without some type of score or time-limit the game seems kind of pointless. With a bit of polishing this could be a good game.
SamoojaMies
24. Dec 2012 · 12:05 UTC
Solid entry. Fun to play. Weird music ;). Good job!
lotusgame
25. Dec 2012 · 09:59 UTC
Games with progression of difficulty are rares in Ludum Dare. Bravo !