Neutral Balance by koller-digital
In this game you have to be Good and Evil. To earn points with the good side, you have to be evil on the other.
You need Java Version 7 and OpenGL to start this game.
Fixed the bug, where an exception was thrown if no 16:9 DisplayMode was found.
You need Java Version 7 and OpenGL to start this game.
Fixed the bug, where an exception was thrown if no 16:9 DisplayMode was found.
Ratings
| Coolness | 91% | 2 |
| Overall | 3.02 | 350 |
| Audio | 1.50 | 562 |
| Fun | 2.83 | 372 |
| Graphics | 2.55 | 520 |
| Humor | 1.97 | 564 |
| Innovation | 3.69 | 71 |
| Mood | 2.65 | 435 |
| Theme | 2.83 | 525 |
- Graphics are pretty good, though I guess you could've added some variety.
- I'd have liked a menu and/or a tutorial, especially as your concept is quite unique it could've used some explanation.
- I think it would've been better if one of the sides was AI-controlled, or by another player, but I'm not fan of the equilibrium.
LWJGLException: Pixel format not accelerated.
Definitely took a while for me to understand the mechanics. Pretty good game, may actually work well for 2-player.
Exception in thread "main" java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds
at javax.swing.JComboBox.setSelectedIndex(JComboBox.java:622)
at de.koller.ld25.launcher.Launcher.<init>(Launcher.java:15)
at de.koller.ld25.LDStart.main(LDStart.java:9)
mdaly@mikedaly:~/Downloads$ java -jar Neutral_Balance.jar
Exception in thread "main" java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds
at javax.swing.JComboBox.setSelectedIndex(JComboBox.java:622)
at de.koller.ld25.launcher.Launcher.<init>(Launcher.java:15)
at de.koller.ld25.LDStart.main(LDStart.java:9)
Ping me on twitter (@youdonotexist) if you need any help troubleshooting.
I applaud your innovative take on the theme. Very well crafted game as well.
-It took me a bit to figure out as I just started firing, but playing both sides at once is cool.
-I feel like the gameplay mechanics are well designed and balanced. The fact that one side grows if it gets too large, and each shot produces a shot for the opposite side results in quite a bit of strategy for such a game.
-Seems heavily tilted to the light side. I couldn't last too long when the light side auto growing speeds up.
-There didn't seem to be any sound. Not sure if a bug or you didn't have time for this.
-I thought the graphics were kind of charming, even though you're mostly killing the poor little green guys.
Very well done!
By the way, if you're looking for a better host than dropbox, you might check out the free Java hosting I offer at http://StaticVoidGames.com. Either way, nice work!