Fragmentorum by blackotus

[raw]
made by blackotus for LD25 (JAM)
UPDATE(12/19):Apparently all the game-breaking bugs have been fixed. Enjoy and try to find the end of the game!

Use arrows to move around and space bar to interact with objects and use stairs.

This is a game we're very proud of, made in Unity 4.0 with much love and hard work.
There isn't much to say about the game. You just have to play it and figure it out, because we don't wanna spoil anything!
Enjoy!

Developers:
Bruno Poli
Gabriel Hilgert
Klos Cunha
Mateus Fassina
Thiago "Dragoon" Marten


A special thanks to the following people, who were around and somehow helped with the whole process:

Giovane Webster
Guilherme Schneider
Guilherme Thewes
Marciane Paim
Thiago Mendes
Vanessa Santos
Our friends and families
Everyone who supported our ideas

Ratings

Coolness 51% 3
Overall(Jam) 3.77 28
Audio(Jam) 4.00 11
Fun(Jam) 2.90 150
Graphics(Jam) 4.35 19
Humor(Jam) 1.86 270
Innovation(Jam) 3.58 37
Mood(Jam) 4.62 1
Theme(Jam) 3.83 54

Feedback

FrederickK
18. Dec 2012 · 17:33 UTC
One of the best entries that I have seen so far.
Great job everyone!
bach
18. Dec 2012 · 18:42 UTC
Very interesting entry. I enjoyed it. Thick atmosphere. Great stuff.
sharbelfs
18. Dec 2012 · 18:54 UTC
good game, very original, i liked
DaviDeMo
18. Dec 2012 · 18:56 UTC
Whoa, very cool art! great job
littleball
18. Dec 2012 · 19:02 UTC
Great mood, loved it.

BUG: I failed to finish due to a bug making the screen go white after getting the red knife, but I won't let that lower my score
Mythalore
18. Dec 2012 · 19:03 UTC
Cool graphics. But not much gameplay and you move too slowly.
otus
18. Dec 2012 · 19:07 UTC
Thanks for the feedback guys!
We're sorry for any bugs you might encounter, I think there's a very specific one that happens if you pick certain objects in a certain order, but we're looking into fixing that today.
So far we're looking at people having at least 30-minute gameplay sessions, and that pleases us a lot. There's lots to see!
Thanks again for all the love.
Tigerbot
18. Dec 2012 · 19:07 UTC
Very cool. It did feel way too slow, even though I'm sure that's what you were going for, but it was still enjoyable. Also, great use of goat.
mmorphinee
18. Dec 2012 · 19:11 UTC
Now that's a big house!
Great atmosphere by the way, loved it. Unfortunately I never managed to find out what to do after the music starts.
Very frustrating actually.
MrAmazingSocks
18. Dec 2012 · 19:12 UTC
Creepy
McThreepwood
18. Dec 2012 · 19:27 UTC
Great atmosphere, and I love walking around the house, slowly piecing what happened.

I will say though that, in my opinion, this is a classic case of the art style taking too big a part of the design. Whether its the choice of music, the movement pace, and the visuals that sometime are overly difficult to interpret.

Atmosphere is important - especially in a game such as this - but it shouldn't make the game more difficult or aggravating to play.

Having said all that, this is still a very impressive entry. Well done!
Kharza
18. Dec 2012 · 21:05 UTC
Trippy and creepy, I'd speed the walking pace up a bit, strong work!
Edocentrique
19. Dec 2012 · 14:51 UTC
Impressive ! It's very nice, also innovating. But I must admit I don't really know what to do. I like the kind of game who let us guess what to do, but so far i only manage to activate one item and explore a lot of rooms ! I'll fav it and try it again later !
loren
19. Dec 2012 · 18:39 UTC
That was a really engaging experience, loved the audio ambiance, nice design choice to have a non-rectangular stage.
fishbrain
20. Dec 2012 · 11:43 UTC
Very nice mood and graphics! Nice fx, and creepy backward audio... my dude kinda "tripped out" a few times when collecting objects(?) but really enjoyed the experience.
Chinchilla
20. Dec 2012 · 13:49 UTC
Very atmospheric, and really cool visual style! Incredibly trippy when the music starts playing backwards! Great job!
AhNinniah
20. Dec 2012 · 20:10 UTC
Very atmospheric! Great concept, idea and visuals. And that song makes the game more creepier. I remembered several horror movies, when I heard it. Very sad that I couldn't complete it. I took a saw and came to the boy's room. But nothing happened. If it helps first I took leash and knife.
andreiagmu
20. Dec 2012 · 21:33 UTC
I liked the atmosphere of the game! But the control feels a bit slow, and I think a bug happened after I got the red knife (I was playing the web version. Ah, and the Windows version's screen got cut in the sides...). But I will try again! =)
illugion
22. Dec 2012 · 05:51 UTC
What a weird atmosphere and thrilling gameplay, I really liked your game :O E é bom ver mais brasileiros participando :D
Bullseye8841
22. Dec 2012 · 20:44 UTC
Brilliant art work and interesting story!
azurenimbus
05. Jan 2013 · 18:06 UTC
Muito legal. A música, os gráficos, tudo criando um clima consistente. Muito competente.

Infelizmente, como algumas outras pessoas aqui, eu não consegui terminar o jogo. Se eu tivesse mais tempo, teria investido, mas tem 1306 jogos no Ludum Dare, então fica difícil quando eles são longos!

Mas parabéns!
RawBits
06. Jan 2013 · 17:32 UTC
What the heck is this? 8| This thing is pretty crazy.

BTW, the hat should follow the head movement and I think I heard the "painting hit the floor" sound several times when I wasn't supposed to. Also I couldn't get back from the outside so I'm stuck there.