Dragon Wrath by Aswissrole
Play as a massive flying dragon as you terrorise the innocent citizens of Korbin, over 16 squared kilometres of beautiful landscape and procedurally generated villages. Raid towns and villages, force them to pay tribute to you and upgrade your dragon.
Written in Unity, using Audacity, MSpaint, Gimp, sfxr, 3d canvas pro
Web link recommended (download and source provided at bottom of page)
Tips:
* Burn villages to gain money
* Terrorise villages to increase fear
* More fear results in more frequent tribute payments
* Some villages are easier than others
* Hover over a village in the map view to get more information
* Return to your lair to see your gold and upgrade
A lot of people have commented on the controls which I agree are a little hard to get the hang of at first. Here are some tips to help you:
* Holding just spacekey allows you to fly up, use this to hover.
* While holding space use the arrow keys (or WASD) to increase your speed in that direction.
* The dragon is handled by the physics engine so will 'bounce' and maintains it's momentum.
* To avoid arrows attempt to strafe and circle the villages (don't fall, the arrows fall under gravity as well).
Written in Unity, using Audacity, MSpaint, Gimp, sfxr, 3d canvas pro
Web link recommended (download and source provided at bottom of page)
Tips:
* Burn villages to gain money
* Terrorise villages to increase fear
* More fear results in more frequent tribute payments
* Some villages are easier than others
* Hover over a village in the map view to get more information
* Return to your lair to see your gold and upgrade
A lot of people have commented on the controls which I agree are a little hard to get the hang of at first. Here are some tips to help you:
* Holding just spacekey allows you to fly up, use this to hover.
* While holding space use the arrow keys (or WASD) to increase your speed in that direction.
* The dragon is handled by the physics engine so will 'bounce' and maintains it's momentum.
* To avoid arrows attempt to strafe and circle the villages (don't fall, the arrows fall under gravity as well).
Ratings
| Coolness | 41% | 831 |
| Overall | 2.97 | 371 |
| Audio | 2.00 | 489 |
| Fun | 2.71 | 433 |
| Graphics | 3.23 | 250 |
| Humor | 2.26 | 453 |
| Innovation | 3.03 | 290 |
| Mood | 2.68 | 418 |
| Theme | 3.67 | 162 |
Grass lagged me bad though :/ And the movement is pretty slow at the beggining.
Fun a inmense world!
However, Dragon flies so awfully as to spoil the fun, and I can't even manage to deal with the first little hamlet. Perhaps a little overzealous with the levels?
PS. Sounds seemed a little to loud.
I loved how the villagers would yell "OH NO!" and stuff. Small touches like that were fun to see, and it looks like you added a lot of them! I'm very impressed by how much stuff you managed to add in 48 hours.
I do think level game progression was a bit too slow for my liking, but there was a lot of content to see anyway.
Overall, it's a great game! Good job! ;D